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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_
6 #define V8_BASE_PLATFORM_SEMAPHORE_H_
7 
8 #include "src/base/base-export.h"
9 #include "src/base/lazy-instance.h"
10 #if V8_OS_WIN
11 #include "src/base/win32-headers.h"
12 #endif
13 
14 #if V8_OS_MACOSX
15 #include <mach/semaphore.h>  // NOLINT
16 #elif V8_OS_POSIX
17 #include <semaphore.h>  // NOLINT
18 #endif
19 
20 namespace v8 {
21 namespace base {
22 
23 // Forward declarations.
24 class TimeDelta;
25 
26 // ----------------------------------------------------------------------------
27 // Semaphore
28 //
29 // A semaphore object is a synchronization object that maintains a count. The
30 // count is decremented each time a thread completes a wait for the semaphore
31 // object and incremented each time a thread signals the semaphore. When the
32 // count reaches zero,  threads waiting for the semaphore blocks until the
33 // count becomes non-zero.
34 
35 class V8_BASE_EXPORT Semaphore final {
36  public:
37   explicit Semaphore(int count);
38   ~Semaphore();
39 
40   // Increments the semaphore counter.
41   void Signal();
42 
43   // Decrements the semaphore counter if it is positive, or blocks until it
44   // becomes positive and then decrements the counter.
45   void Wait();
46 
47   // Like Wait() but returns after rel_time time has passed. If the timeout
48   // happens the return value is false and the counter is unchanged. Otherwise
49   // the semaphore counter is decremented and true is returned.
50   bool WaitFor(const TimeDelta& rel_time) WARN_UNUSED_RESULT;
51 
52 #if V8_OS_MACOSX
53   typedef semaphore_t NativeHandle;
54 #elif V8_OS_POSIX
55   typedef sem_t NativeHandle;
56 #elif V8_OS_WIN
57   typedef HANDLE NativeHandle;
58 #endif
59 
native_handle()60   NativeHandle& native_handle() {
61     return native_handle_;
62   }
native_handle()63   const NativeHandle& native_handle() const {
64     return native_handle_;
65   }
66 
67  private:
68   NativeHandle native_handle_;
69 
70   DISALLOW_COPY_AND_ASSIGN(Semaphore);
71 };
72 
73 
74 // POD Semaphore initialized lazily (i.e. the first time Pointer() is called).
75 // Usage:
76 //   // The following semaphore starts at 0.
77 //   static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER;
78 //
79 //   void my_function() {
80 //     // Do something with my_semaphore.Pointer().
81 //   }
82 //
83 
84 template <int N>
85 struct CreateSemaphoreTrait {
CreateCreateSemaphoreTrait86   static Semaphore* Create() {
87     return new Semaphore(N);
88   }
89 };
90 
91 template <int N>
92 struct LazySemaphore {
93   typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>,
94                                        ThreadSafeInitOnceTrait>::type type;
95 };
96 
97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
98 
99 }  // namespace base
100 }  // namespace v8
101 
102 #endif  // V8_BASE_PLATFORM_SEMAPHORE_H_
103