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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include <stdio.h>
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "version.h"
31 #include "git_sha1.h"
32 
33 /**
34  * Scans 'string' to see if it ends with 'ending'.
35  */
36 static bool
check_for_ending(const char * string,const char * ending)37 check_for_ending(const char *string, const char *ending)
38 {
39    const size_t len1 = strlen(string);
40    const size_t len2 = strlen(ending);
41 
42    if (len2 > len1)
43       return false;
44 
45    return strcmp(string + (len1 - len2), ending) == 0;
46 }
47 
48 /**
49  * Returns the gl override data
50  *
51  * version > 0 indicates there is an override requested
52  * fwd_context is only valid if version > 0
53  */
54 static void
get_gl_override(gl_api api,int * version,bool * fwd_context,bool * compat_context)55 get_gl_override(gl_api api, int *version, bool *fwd_context,
56                 bool *compat_context)
57 {
58    const char *env_var = (api == API_OPENGL_CORE || api == API_OPENGL_COMPAT)
59       ? "MESA_GL_VERSION_OVERRIDE" : "MESA_GLES_VERSION_OVERRIDE";
60    const char *version_str;
61    int major, minor, n;
62    static struct override_info {
63       int version;
64       bool fc_suffix;
65       bool compat_suffix;
66    } override[] = {
67       { -1, false, false},
68       { -1, false, false},
69       { -1, false, false},
70       { -1, false, false},
71    };
72 
73    STATIC_ASSERT(ARRAY_SIZE(override) == API_OPENGL_LAST + 1);
74 
75    if (api == API_OPENGLES)
76       goto exit;
77 
78    if (override[api].version < 0) {
79       override[api].version = 0;
80 
81       version_str = getenv(env_var);
82       if (version_str) {
83          override[api].fc_suffix = check_for_ending(version_str, "FC");
84          override[api].compat_suffix = check_for_ending(version_str, "COMPAT");
85 
86          n = sscanf(version_str, "%u.%u", &major, &minor);
87          if (n != 2) {
88             fprintf(stderr, "error: invalid value for %s: %s\n",
89                     env_var, version_str);
90             override[api].version = 0;
91          } else {
92             override[api].version = major * 10 + minor;
93 
94             /* There is no such thing as compatibility or forward-compatible for
95              * OpenGL ES 2.0 or 3.x APIs.
96              */
97             if ((override[api].version < 30 && override[api].fc_suffix) ||
98                 (api == API_OPENGLES2 && (override[api].fc_suffix ||
99                                           override[api].compat_suffix))) {
100                fprintf(stderr, "error: invalid value for %s: %s\n",
101                        env_var, version_str);
102             }
103          }
104       }
105    }
106 
107 exit:
108    *version = override[api].version;
109    *fwd_context = override[api].fc_suffix;
110    *compat_context = override[api].compat_suffix;
111 }
112 
113 /**
114  * Builds the Mesa version string.
115  */
116 static void
create_version_string(struct gl_context * ctx,const char * prefix)117 create_version_string(struct gl_context *ctx, const char *prefix)
118 {
119    static const int max = 100;
120 
121    ctx->VersionString = malloc(max);
122    if (ctx->VersionString) {
123       _mesa_snprintf(ctx->VersionString, max,
124 		     "%s%u.%u%s Mesa " PACKAGE_VERSION
125 #ifdef MESA_GIT_SHA1
126 		     " (" MESA_GIT_SHA1 ")"
127 #endif
128 		     ,
129 		     prefix,
130 		     ctx->Version / 10, ctx->Version % 10,
131 		     (ctx->API == API_OPENGL_CORE) ? " (Core Profile)" : ""
132 		     );
133    }
134 }
135 
136 /**
137  * Override the context's version and/or API type if the
138  * environment variable MESA_GL_VERSION_OVERRIDE is set.
139  *
140  * Example uses of MESA_GL_VERSION_OVERRIDE:
141  *
142  * 2.1: select a compatibility (non-Core) profile with GL version 2.1
143  * 3.0: select a compatibility (non-Core) profile with GL version 3.0
144  * 3.0FC: select a Core+Forward Compatible profile with GL version 3.0
145  * 3.1: select a Core profile with GL version 3.1
146  * 3.1FC: select a Core+Forward Compatible profile with GL version 3.1
147  */
148 bool
_mesa_override_gl_version_contextless(struct gl_constants * consts,gl_api * apiOut,GLuint * versionOut)149 _mesa_override_gl_version_contextless(struct gl_constants *consts,
150                                       gl_api *apiOut, GLuint *versionOut)
151 {
152    int version;
153    bool fwd_context, compat_context;
154 
155    get_gl_override(*apiOut, &version, &fwd_context, &compat_context);
156 
157    if (version > 0) {
158       *versionOut = version;
159 
160       /* If the API is a desktop API, adjust the context flags.  We may also
161        * need to modify the API depending on the version.  For example, Mesa
162        * does not support a GL 3.3 compatibility profile.
163        */
164       if (*apiOut == API_OPENGL_CORE || *apiOut == API_OPENGL_COMPAT) {
165          if (version >= 30 && fwd_context) {
166             *apiOut = API_OPENGL_CORE;
167             consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
168          } else if (version >= 31 && !compat_context) {
169             *apiOut = API_OPENGL_CORE;
170          } else {
171             *apiOut = API_OPENGL_COMPAT;
172          }
173       }
174 
175       return true;
176    }
177    return false;
178 }
179 
180 void
_mesa_override_gl_version(struct gl_context * ctx)181 _mesa_override_gl_version(struct gl_context *ctx)
182 {
183    if (_mesa_override_gl_version_contextless(&ctx->Const, &ctx->API,
184                                              &ctx->Version)) {
185       /* We need to include API in version string for OpenGL ES, otherwise
186        * application can not detect GLES via glGetString(GL_VERSION) query.
187        *
188        * From OpenGL ES 3.2 spec, Page 436:
189        *
190        *     "The VERSION string is laid out as follows:
191        *
192        *     OpenGL ES N.M vendor-specific information"
193        *
194        * From OpenGL 4.5 spec, Page 538:
195        *
196        *     "The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as
197        *     follows:
198        *
199        *     <version number><space><vendor-specific information>"
200        */
201       create_version_string(ctx, _mesa_is_gles(ctx) ? "OpenGL ES " : "");
202       ctx->Extensions.Version = ctx->Version;
203    }
204 }
205 
206 /**
207  * Override the context's GLSL version if the environment variable
208  * MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
209  * MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
210  */
211 void
_mesa_override_glsl_version(struct gl_constants * consts)212 _mesa_override_glsl_version(struct gl_constants *consts)
213 {
214    const char *env_var = "MESA_GLSL_VERSION_OVERRIDE";
215    const char *version;
216    int n;
217 
218    version = getenv(env_var);
219    if (!version) {
220       return;
221    }
222 
223    n = sscanf(version, "%u", &consts->GLSLVersion);
224    if (n != 1) {
225       fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version);
226       return;
227    }
228 }
229 
230 /**
231  * Examine enabled GL extensions to determine GL version.
232  */
233 static GLuint
compute_version(const struct gl_extensions * extensions,const struct gl_constants * consts,gl_api api)234 compute_version(const struct gl_extensions *extensions,
235                 const struct gl_constants *consts, gl_api api)
236 {
237    GLuint major, minor, version;
238 
239    const bool ver_1_3 = (extensions->ARB_texture_border_clamp &&
240                          extensions->ARB_texture_cube_map &&
241                          extensions->ARB_texture_env_combine &&
242                          extensions->ARB_texture_env_dot3);
243    const bool ver_1_4 = (ver_1_3 &&
244                          extensions->ARB_depth_texture &&
245                          extensions->ARB_shadow &&
246                          extensions->ARB_texture_env_crossbar &&
247                          extensions->EXT_blend_color &&
248                          extensions->EXT_blend_func_separate &&
249                          extensions->EXT_blend_minmax &&
250                          extensions->EXT_point_parameters);
251    const bool ver_1_5 = (ver_1_4 &&
252                          extensions->ARB_occlusion_query);
253    const bool ver_2_0 = (ver_1_5 &&
254                          extensions->ARB_point_sprite &&
255                          extensions->ARB_vertex_shader &&
256                          extensions->ARB_fragment_shader &&
257                          extensions->ARB_texture_non_power_of_two &&
258                          extensions->EXT_blend_equation_separate &&
259 
260                          /* Technically, 2.0 requires the functionality of the
261                           * EXT version.  Enable 2.0 if either extension is
262                           * available, and assume that a driver that only
263                           * exposes the ATI extension will fallback to
264                           * software when necessary.
265                           */
266                          (extensions->EXT_stencil_two_side
267                           || extensions->ATI_separate_stencil));
268    const bool ver_2_1 = (ver_2_0 &&
269                          extensions->EXT_pixel_buffer_object &&
270                          extensions->EXT_texture_sRGB);
271    const bool ver_3_0 = (ver_2_1 &&
272                          consts->GLSLVersion >= 130 &&
273                          (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
274                          (api == API_OPENGL_CORE ||
275                           extensions->ARB_color_buffer_float) &&
276                          extensions->ARB_depth_buffer_float &&
277                          extensions->ARB_half_float_vertex &&
278                          extensions->ARB_map_buffer_range &&
279                          extensions->ARB_shader_texture_lod &&
280                          extensions->ARB_texture_float &&
281                          extensions->ARB_texture_rg &&
282                          extensions->ARB_texture_compression_rgtc &&
283                          extensions->EXT_draw_buffers2 &&
284                          extensions->ARB_framebuffer_object &&
285                          extensions->EXT_framebuffer_sRGB &&
286                          extensions->EXT_packed_float &&
287                          extensions->EXT_texture_array &&
288                          extensions->EXT_texture_shared_exponent &&
289                          extensions->EXT_transform_feedback &&
290                          extensions->NV_conditional_render);
291    const bool ver_3_1 = (ver_3_0 &&
292                          consts->GLSLVersion >= 140 &&
293                          extensions->ARB_draw_instanced &&
294                          extensions->ARB_texture_buffer_object &&
295                          extensions->ARB_uniform_buffer_object &&
296                          extensions->EXT_texture_snorm &&
297                          extensions->NV_primitive_restart &&
298                          extensions->NV_texture_rectangle &&
299                          consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
300    const bool ver_3_2 = (ver_3_1 &&
301                          consts->GLSLVersion >= 150 &&
302                          extensions->ARB_depth_clamp &&
303                          extensions->ARB_draw_elements_base_vertex &&
304                          extensions->ARB_fragment_coord_conventions &&
305                          extensions->EXT_provoking_vertex &&
306                          extensions->ARB_seamless_cube_map &&
307                          extensions->ARB_sync &&
308                          extensions->ARB_texture_multisample &&
309                          extensions->EXT_vertex_array_bgra);
310    const bool ver_3_3 = (ver_3_2 &&
311                          consts->GLSLVersion >= 330 &&
312                          extensions->ARB_blend_func_extended &&
313                          extensions->ARB_explicit_attrib_location &&
314                          extensions->ARB_instanced_arrays &&
315                          extensions->ARB_occlusion_query2 &&
316                          extensions->ARB_shader_bit_encoding &&
317                          extensions->ARB_texture_rgb10_a2ui &&
318                          extensions->ARB_timer_query &&
319                          extensions->ARB_vertex_type_2_10_10_10_rev &&
320                          extensions->EXT_texture_swizzle);
321    /* ARB_sampler_objects is always enabled in mesa */
322 
323    const bool ver_4_0 = (ver_3_3 &&
324                          consts->GLSLVersion >= 400 &&
325                          extensions->ARB_draw_buffers_blend &&
326                          extensions->ARB_draw_indirect &&
327                          extensions->ARB_gpu_shader5 &&
328                          extensions->ARB_gpu_shader_fp64 &&
329                          extensions->ARB_sample_shading &&
330                          extensions->ARB_shader_subroutine &&
331                          extensions->ARB_tessellation_shader &&
332                          extensions->ARB_texture_buffer_object_rgb32 &&
333                          extensions->ARB_texture_cube_map_array &&
334                          extensions->ARB_texture_query_lod &&
335                          extensions->ARB_transform_feedback2 &&
336                          extensions->ARB_transform_feedback3);
337    const bool ver_4_1 = (ver_4_0 &&
338                          consts->GLSLVersion >= 410 &&
339                          extensions->ARB_ES2_compatibility &&
340                          extensions->ARB_shader_precision &&
341                          extensions->ARB_vertex_attrib_64bit &&
342                          extensions->ARB_viewport_array);
343    const bool ver_4_2 = (ver_4_1 &&
344                          consts->GLSLVersion >= 420 &&
345                          extensions->ARB_base_instance &&
346                          extensions->ARB_conservative_depth &&
347                          extensions->ARB_internalformat_query &&
348                          extensions->ARB_shader_atomic_counters &&
349                          extensions->ARB_shader_image_load_store &&
350                          extensions->ARB_shading_language_420pack &&
351                          extensions->ARB_shading_language_packing &&
352                          extensions->ARB_texture_compression_bptc &&
353                          extensions->ARB_transform_feedback_instanced);
354    const bool ver_4_3 = (ver_4_2 &&
355                          consts->GLSLVersion >= 430 &&
356                          extensions->ARB_ES3_compatibility &&
357                          extensions->ARB_arrays_of_arrays &&
358                          extensions->ARB_compute_shader &&
359                          extensions->ARB_copy_image &&
360                          extensions->ARB_explicit_uniform_location &&
361                          extensions->ARB_fragment_layer_viewport &&
362                          extensions->ARB_framebuffer_no_attachments &&
363                          extensions->ARB_internalformat_query2 &&
364                          extensions->ARB_robust_buffer_access_behavior &&
365                          extensions->ARB_shader_image_size &&
366                          extensions->ARB_shader_storage_buffer_object &&
367                          extensions->ARB_stencil_texturing &&
368                          extensions->ARB_texture_buffer_range &&
369                          extensions->ARB_texture_query_levels &&
370                          extensions->ARB_texture_view);
371    const bool ver_4_4 = (ver_4_3 &&
372                          consts->GLSLVersion >= 440 &&
373                          extensions->ARB_buffer_storage &&
374                          extensions->ARB_clear_texture &&
375                          extensions->ARB_enhanced_layouts &&
376                          extensions->ARB_query_buffer_object &&
377                          extensions->ARB_texture_mirror_clamp_to_edge &&
378                          extensions->ARB_texture_stencil8 &&
379                          extensions->ARB_vertex_type_10f_11f_11f_rev);
380    const bool ver_4_5 = (ver_4_4 &&
381                          consts->GLSLVersion >= 450 &&
382                          extensions->ARB_ES3_1_compatibility &&
383                          extensions->ARB_clip_control &&
384                          extensions->ARB_conditional_render_inverted &&
385                          extensions->ARB_cull_distance &&
386                          extensions->ARB_derivative_control &&
387                          extensions->ARB_shader_texture_image_samples &&
388                          extensions->NV_texture_barrier);
389 
390    if (ver_4_5) {
391       major = 4;
392       minor = 5;
393    }
394    else if (ver_4_4) {
395       major = 4;
396       minor = 4;
397    }
398    else if (ver_4_3) {
399       major = 4;
400       minor = 3;
401    }
402    else if (ver_4_2) {
403       major = 4;
404       minor = 2;
405    }
406    else if (ver_4_1) {
407       major = 4;
408       minor = 1;
409    }
410    else if (ver_4_0) {
411       major = 4;
412       minor = 0;
413    }
414    else if (ver_3_3) {
415       major = 3;
416       minor = 3;
417    }
418    else if (ver_3_2) {
419       major = 3;
420       minor = 2;
421    }
422    else if (ver_3_1) {
423       major = 3;
424       minor = 1;
425    }
426    else if (ver_3_0) {
427       major = 3;
428       minor = 0;
429    }
430    else if (ver_2_1) {
431       major = 2;
432       minor = 1;
433    }
434    else if (ver_2_0) {
435       major = 2;
436       minor = 0;
437    }
438    else if (ver_1_5) {
439       major = 1;
440       minor = 5;
441    }
442    else if (ver_1_4) {
443       major = 1;
444       minor = 4;
445    }
446    else if (ver_1_3) {
447       major = 1;
448       minor = 3;
449    }
450    else {
451       major = 1;
452       minor = 2;
453    }
454 
455    version = major * 10 + minor;
456 
457    if (api == API_OPENGL_CORE && version < 31)
458       return 0;
459 
460    return version;
461 }
462 
463 static GLuint
compute_version_es1(const struct gl_extensions * extensions)464 compute_version_es1(const struct gl_extensions *extensions)
465 {
466    /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
467    const bool ver_1_0 = (extensions->ARB_texture_env_combine &&
468                          extensions->ARB_texture_env_dot3);
469    /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
470    const bool ver_1_1 = (ver_1_0 &&
471                          extensions->EXT_point_parameters);
472 
473    if (ver_1_1) {
474       return 11;
475    } else if (ver_1_0) {
476       return 10;
477    } else {
478       return 0;
479    }
480 }
481 
482 static GLuint
compute_version_es2(const struct gl_extensions * extensions,const struct gl_constants * consts)483 compute_version_es2(const struct gl_extensions *extensions,
484                     const struct gl_constants *consts)
485 {
486    /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
487    const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
488                          extensions->EXT_blend_color &&
489                          extensions->EXT_blend_func_separate &&
490                          extensions->EXT_blend_minmax &&
491                          extensions->ARB_vertex_shader &&
492                          extensions->ARB_fragment_shader &&
493                          extensions->ARB_texture_non_power_of_two &&
494                          extensions->EXT_blend_equation_separate);
495    /* FINISHME: This list isn't quite right. */
496    const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
497                          extensions->ARB_internalformat_query &&
498                          extensions->ARB_map_buffer_range &&
499                          extensions->ARB_shader_texture_lod &&
500                          extensions->ARB_texture_float &&
501                          extensions->ARB_texture_rg &&
502                          extensions->ARB_depth_buffer_float &&
503                          extensions->EXT_draw_buffers2 &&
504                          /* extensions->ARB_framebuffer_object && */
505                          extensions->EXT_framebuffer_sRGB &&
506                          extensions->EXT_packed_float &&
507                          extensions->EXT_texture_array &&
508                          extensions->EXT_texture_shared_exponent &&
509                          extensions->EXT_transform_feedback &&
510                          extensions->ARB_draw_instanced &&
511                          extensions->ARB_uniform_buffer_object &&
512                          extensions->EXT_texture_snorm &&
513                          extensions->NV_primitive_restart &&
514                          extensions->OES_depth_texture_cube_map);
515    const bool es31_compute_shader =
516       consts->MaxComputeWorkGroupInvocations >= 128;
517    const bool ver_3_1 = (ver_3_0 &&
518                          extensions->ARB_arrays_of_arrays &&
519                          es31_compute_shader &&
520                          extensions->ARB_draw_indirect &&
521                          extensions->ARB_explicit_uniform_location &&
522                          extensions->ARB_framebuffer_no_attachments &&
523                          extensions->ARB_shader_atomic_counters &&
524                          extensions->ARB_shader_image_load_store &&
525                          extensions->ARB_shader_image_size &&
526                          extensions->ARB_shader_storage_buffer_object &&
527                          extensions->ARB_shading_language_packing &&
528                          extensions->ARB_stencil_texturing &&
529                          extensions->ARB_texture_multisample &&
530                          extensions->ARB_gpu_shader5 &&
531                          extensions->EXT_shader_integer_mix);
532    const bool ver_3_2 = (ver_3_1 &&
533                          extensions->KHR_blend_equation_advanced &&
534                          extensions->KHR_robustness &&
535                          extensions->KHR_texture_compression_astc_ldr &&
536                          extensions->OES_copy_image &&
537                          extensions->ARB_draw_buffers_blend &&
538                          extensions->ARB_draw_elements_base_vertex &&
539                          extensions->OES_geometry_shader &&
540                          extensions->OES_primitive_bounding_box &&
541                          extensions->OES_sample_variables &&
542                          extensions->ARB_tessellation_shader &&
543                          extensions->ARB_texture_border_clamp &&
544                          extensions->OES_texture_buffer &&
545                          extensions->OES_texture_cube_map_array &&
546                          extensions->ARB_texture_stencil8);
547 
548    if (ver_3_2) {
549       return 32;
550    } else if (ver_3_1) {
551       return 31;
552    } else if (ver_3_0) {
553       return 30;
554    } else if (ver_2_0) {
555       return 20;
556    } else {
557       return 0;
558    }
559 }
560 
561 GLuint
_mesa_get_version(const struct gl_extensions * extensions,struct gl_constants * consts,gl_api api)562 _mesa_get_version(const struct gl_extensions *extensions,
563                   struct gl_constants *consts, gl_api api)
564 {
565    switch (api) {
566    case API_OPENGL_COMPAT:
567       /* Disable GLSL 1.40 and later for legacy contexts.
568        * This disallows creation of the GL 3.1 compatibility context. */
569       if (consts->GLSLVersion > 130) {
570          consts->GLSLVersion = 130;
571       }
572       /* fall through */
573    case API_OPENGL_CORE:
574       return compute_version(extensions, consts, api);
575    case API_OPENGLES:
576       return compute_version_es1(extensions);
577    case API_OPENGLES2:
578       return compute_version_es2(extensions, consts);
579    }
580    return 0;
581 }
582 
583 /**
584  * Set the context's Version and VersionString fields.
585  * This should only be called once as part of context initialization
586  * or to perform version check for GLX_ARB_create_context_profile.
587  */
588 void
_mesa_compute_version(struct gl_context * ctx)589 _mesa_compute_version(struct gl_context *ctx)
590 {
591    if (ctx->Version)
592       return;
593 
594    ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
595    ctx->Extensions.Version = ctx->Version;
596 
597    /* Make sure that the GLSL version lines up with the GL version. In some
598     * cases it can be too high, e.g. if an extension is missing.
599     */
600    if (ctx->API == API_OPENGL_CORE) {
601       switch (ctx->Version) {
602       case 31:
603          ctx->Const.GLSLVersion = 140;
604          break;
605       case 32:
606          ctx->Const.GLSLVersion = 150;
607          break;
608       default:
609          ctx->Const.GLSLVersion = ctx->Version * 10;
610          break;
611       }
612    }
613 
614    switch (ctx->API) {
615    case API_OPENGL_COMPAT:
616    case API_OPENGL_CORE:
617       create_version_string(ctx, "");
618       break;
619 
620    case API_OPENGLES:
621       if (!ctx->Version) {
622          _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
623          return;
624       }
625       create_version_string(ctx, "OpenGL ES-CM ");
626       break;
627 
628    case API_OPENGLES2:
629       if (!ctx->Version) {
630          _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
631          return;
632       }
633       create_version_string(ctx, "OpenGL ES ");
634       break;
635    }
636 }
637