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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
34 
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_surface.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource.h"
41 #include "svga_winsys.h"
42 #include "svga_swtnl.h"
43 #include "svga_draw.h"
44 #include "svga_debug.h"
45 #include "svga_state.h"
46 #include "svga_winsys.h"
47 
48 #define CONST0_UPLOAD_DEFAULT_SIZE 65536
49 
50 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
51 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
52 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
53 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
54 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
55 
56 
57 static void
svga_destroy(struct pipe_context * pipe)58 svga_destroy(struct pipe_context *pipe)
59 {
60    struct svga_context *svga = svga_context(pipe);
61    unsigned shader, i;
62 
63    /* free any alternate rasterizer states used for point sprite */
64    for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) {
65       if (svga->rasterizer_no_cull[i]) {
66          pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
67       }
68    }
69 
70    /* free HW constant buffers */
71    for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
72       pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
73    }
74 
75    pipe->delete_blend_state(pipe, svga->noop_blend);
76 
77    /* free query gb object */
78    if (svga->gb_query) {
79       pipe->destroy_query(pipe, NULL);
80       svga->gb_query = NULL;
81    }
82 
83    util_blitter_destroy(svga->blitter);
84 
85    svga_cleanup_sampler_state(svga);
86    svga_cleanup_framebuffer(svga);
87    svga_cleanup_tss_binding(svga);
88    svga_cleanup_vertex_state(svga);
89 
90    svga_destroy_swtnl(svga);
91    svga_hwtnl_destroy(svga->hwtnl);
92 
93    svga->swc->destroy(svga->swc);
94 
95    util_bitmask_destroy(svga->blend_object_id_bm);
96    util_bitmask_destroy(svga->ds_object_id_bm);
97    util_bitmask_destroy(svga->input_element_object_id_bm);
98    util_bitmask_destroy(svga->rast_object_id_bm);
99    util_bitmask_destroy(svga->sampler_object_id_bm);
100    util_bitmask_destroy(svga->sampler_view_id_bm);
101    util_bitmask_destroy(svga->shader_id_bm);
102    util_bitmask_destroy(svga->surface_view_id_bm);
103    util_bitmask_destroy(svga->stream_output_id_bm);
104    util_bitmask_destroy(svga->query_id_bm);
105    u_upload_destroy(svga->const0_upload);
106    svga_texture_transfer_map_upload_destroy(svga);
107 
108    /* free user's constant buffers */
109    for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
110       for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
111          pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
112       }
113    }
114 
115    FREE(svga);
116 }
117 
118 
119 struct pipe_context *
svga_context_create(struct pipe_screen * screen,void * priv,unsigned flags)120 svga_context_create(struct pipe_screen *screen, void *priv, unsigned flags)
121 {
122    struct svga_screen *svgascreen = svga_screen(screen);
123    struct svga_context *svga = NULL;
124    enum pipe_error ret;
125 
126    svga = CALLOC_STRUCT(svga_context);
127    if (!svga)
128       goto cleanup;
129 
130    LIST_INITHEAD(&svga->dirty_buffers);
131 
132    svga->pipe.screen = screen;
133    svga->pipe.priv = priv;
134    svga->pipe.destroy = svga_destroy;
135 
136    svga->swc = svgascreen->sws->context_create(svgascreen->sws);
137    if (!svga->swc)
138       goto cleanup;
139 
140    svga_init_resource_functions(svga);
141    svga_init_blend_functions(svga);
142    svga_init_blit_functions(svga);
143    svga_init_depth_stencil_functions(svga);
144    svga_init_draw_functions(svga);
145    svga_init_flush_functions(svga);
146    svga_init_misc_functions(svga);
147    svga_init_rasterizer_functions(svga);
148    svga_init_sampler_functions(svga);
149    svga_init_fs_functions(svga);
150    svga_init_vs_functions(svga);
151    svga_init_gs_functions(svga);
152    svga_init_vertex_functions(svga);
153    svga_init_constbuffer_functions(svga);
154    svga_init_query_functions(svga);
155    svga_init_surface_functions(svga);
156    svga_init_stream_output_functions(svga);
157    svga_init_clear_functions(svga);
158 
159    /* init misc state */
160    svga->curr.sample_mask = ~0;
161 
162    /* debug */
163    svga->debug.no_swtnl = debug_get_option_no_swtnl();
164    svga->debug.force_swtnl = debug_get_option_force_swtnl();
165    svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
166    svga->debug.no_line_width = debug_get_option_no_line_width();
167    svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
168 
169    if (!(svga->blend_object_id_bm = util_bitmask_create()))
170       goto cleanup;
171 
172    if (!(svga->ds_object_id_bm = util_bitmask_create()))
173       goto cleanup;
174 
175    if (!(svga->input_element_object_id_bm = util_bitmask_create()))
176       goto cleanup;
177 
178    if (!(svga->rast_object_id_bm = util_bitmask_create()))
179       goto cleanup;
180 
181    if (!(svga->sampler_object_id_bm = util_bitmask_create()))
182       goto cleanup;
183 
184    if (!(svga->sampler_view_id_bm = util_bitmask_create()))
185       goto cleanup;
186 
187    if (!(svga->shader_id_bm = util_bitmask_create()))
188       goto cleanup;
189 
190    if (!(svga->surface_view_id_bm = util_bitmask_create()))
191       goto cleanup;
192 
193    if (!(svga->stream_output_id_bm = util_bitmask_create()))
194       goto cleanup;
195 
196    if (!(svga->query_id_bm = util_bitmask_create()))
197       goto cleanup;
198 
199    svga->hwtnl = svga_hwtnl_create(svga);
200    if (svga->hwtnl == NULL)
201       goto cleanup;
202 
203    if (!svga_init_swtnl(svga))
204       goto cleanup;
205 
206    ret = svga_emit_initial_state(svga);
207    if (ret != PIPE_OK)
208       goto cleanup;
209 
210    svga->const0_upload = u_upload_create(&svga->pipe,
211                                          CONST0_UPLOAD_DEFAULT_SIZE,
212                                          PIPE_BIND_CONSTANT_BUFFER,
213                                          PIPE_USAGE_STREAM);
214    if (!svga->const0_upload)
215       goto cleanup;
216 
217    if (!svga_texture_transfer_map_upload_create(svga))
218       goto cleanup;
219 
220    /* Avoid shortcircuiting state with initial value of zero.
221     */
222    memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
223    memset(&svga->state.hw_clear.framebuffer, 0x0,
224           sizeof(svga->state.hw_clear.framebuffer));
225 
226    memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
227    memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
228    memset(&svga->state.hw_draw.num_samplers, 0,
229       sizeof(svga->state.hw_draw.num_samplers));
230    memset(&svga->state.hw_draw.num_sampler_views, 0,
231       sizeof(svga->state.hw_draw.num_sampler_views));
232    memset(svga->state.hw_draw.sampler_views, 0,
233           sizeof(svga->state.hw_draw.sampler_views));
234    svga->state.hw_draw.num_views = 0;
235    svga->state.hw_draw.num_rendertargets = 0;
236    svga->state.hw_draw.dsv = NULL;
237 
238    /* Initialize the shader pointers */
239    svga->state.hw_draw.vs = NULL;
240    svga->state.hw_draw.gs = NULL;
241    svga->state.hw_draw.fs = NULL;
242 
243    /* Initialize the currently bound buffer resources */
244    memset(svga->state.hw_draw.constbuf, 0,
245           sizeof(svga->state.hw_draw.constbuf));
246    memset(svga->state.hw_draw.default_constbuf_size, 0,
247           sizeof(svga->state.hw_draw.default_constbuf_size));
248    memset(svga->state.hw_draw.enabled_constbufs, 0,
249           sizeof(svga->state.hw_draw.enabled_constbufs));
250    svga->state.hw_draw.ib = NULL;
251    svga->state.hw_draw.num_vbuffers = 0;
252    memset(svga->state.hw_draw.vbuffers, 0,
253           sizeof(svga->state.hw_draw.vbuffers));
254    svga->state.hw_draw.const0_buffer = NULL;
255    svga->state.hw_draw.const0_handle = NULL;
256 
257    /* Create a no-operation blend state which we will bind whenever the
258     * requested blend state is impossible (e.g. due to having an integer
259     * render target attached).
260     *
261     * XXX: We will probably actually need 16 of these, one for each possible
262     * RGBA color mask (4 bits).  Then, we would bind the one with a color mask
263     * matching the blend state it is replacing.
264     */
265    {
266       struct pipe_blend_state noop_tmpl = {0};
267       unsigned i;
268 
269       for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
270          // Set the color mask to all-ones.  Later this may change.
271          noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
272       }
273       svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
274    }
275 
276    svga->dirty = ~0;
277    svga->pred.query_id = SVGA3D_INVALID_ID;
278 
279    return &svga->pipe;
280 
281 cleanup:
282    svga_destroy_swtnl(svga);
283 
284    if (svga->const0_upload)
285       u_upload_destroy(svga->const0_upload);
286    svga_texture_transfer_map_upload_destroy(svga);
287    if (svga->hwtnl)
288       svga_hwtnl_destroy(svga->hwtnl);
289    if (svga->swc)
290       svga->swc->destroy(svga->swc);
291    util_bitmask_destroy(svga->blend_object_id_bm);
292    util_bitmask_destroy(svga->ds_object_id_bm);
293    util_bitmask_destroy(svga->input_element_object_id_bm);
294    util_bitmask_destroy(svga->rast_object_id_bm);
295    util_bitmask_destroy(svga->sampler_object_id_bm);
296    util_bitmask_destroy(svga->sampler_view_id_bm);
297    util_bitmask_destroy(svga->shader_id_bm);
298    util_bitmask_destroy(svga->surface_view_id_bm);
299    util_bitmask_destroy(svga->stream_output_id_bm);
300    util_bitmask_destroy(svga->query_id_bm);
301    FREE(svga);
302    return NULL;
303 }
304 
305 
306 void
svga_context_flush(struct svga_context * svga,struct pipe_fence_handle ** pfence)307 svga_context_flush(struct svga_context *svga,
308                    struct pipe_fence_handle **pfence)
309 {
310    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
311    struct pipe_fence_handle *fence = NULL;
312    uint64_t t0;
313 
314    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
315 
316    svga->curr.nr_fbs = 0;
317 
318    /* Unmap the 0th/default constant buffer.  The u_upload_unmap() function
319     * will call pipe_context::transfer_flush_region() to indicate the
320     * region of the buffer which was modified (and needs to be uploaded).
321     */
322    if (svga->state.hw_draw.const0_handle) {
323       assert(svga->state.hw_draw.const0_buffer);
324       u_upload_unmap(svga->const0_upload);
325       pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
326       svga->state.hw_draw.const0_handle = NULL;
327    }
328 
329    /* Ensure that texture dma uploads are processed
330     * before submitting commands.
331     */
332    svga_context_flush_buffers(svga);
333 
334    svga->hud.command_buffer_size +=
335       svga->swc->get_command_buffer_size(svga->swc);
336 
337    /* Flush pending commands to hardware:
338     */
339    t0 = svga_get_time(svga);
340    svga->swc->flush(svga->swc, &fence);
341    svga->hud.flush_time += (svga_get_time(svga) - t0);
342 
343    svga->hud.num_flushes++;
344 
345    svga_screen_cache_flush(svgascreen, fence);
346 
347    SVGA3D_ResetLastCommand(svga->swc);
348 
349    /* To force the re-emission of rendertargets and texture sampler bindings on
350     * the next command buffer.
351     */
352    svga->rebind.flags.rendertargets = TRUE;
353    svga->rebind.flags.texture_samplers = TRUE;
354 
355    if (svga_have_gb_objects(svga)) {
356 
357       svga->rebind.flags.constbufs = TRUE;
358       svga->rebind.flags.vs = TRUE;
359       svga->rebind.flags.fs = TRUE;
360       svga->rebind.flags.gs = TRUE;
361 
362       if (svga_need_to_rebind_resources(svga)) {
363          svga->rebind.flags.query = TRUE;
364       }
365    }
366 
367    if (SVGA_DEBUG & DEBUG_SYNC) {
368       if (fence)
369          svga->pipe.screen->fence_finish(svga->pipe.screen, NULL, fence,
370                                           PIPE_TIMEOUT_INFINITE);
371    }
372 
373    if (pfence)
374       svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
375 
376    svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
377 
378    SVGA_STATS_TIME_POP(svga_sws(svga));
379 }
380 
381 
382 /**
383  * Flush pending commands and wait for completion with a fence.
384  */
385 void
svga_context_finish(struct svga_context * svga)386 svga_context_finish(struct svga_context *svga)
387 {
388    struct pipe_screen *screen = svga->pipe.screen;
389    struct pipe_fence_handle *fence = NULL;
390 
391    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFINISH);
392 
393    svga_context_flush(svga, &fence);
394    screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
395    screen->fence_reference(screen, &fence, NULL);
396 
397    SVGA_STATS_TIME_POP(svga_sws(svga));
398 }
399 
400 
401 /**
402  * Emit pending drawing commands to the command buffer.
403  * If the command buffer overflows, we flush it and retry.
404  * \sa svga_hwtnl_flush()
405  */
406 void
svga_hwtnl_flush_retry(struct svga_context * svga)407 svga_hwtnl_flush_retry(struct svga_context *svga)
408 {
409    enum pipe_error ret = PIPE_OK;
410 
411    ret = svga_hwtnl_flush(svga->hwtnl);
412    if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
413       svga_context_flush(svga, NULL);
414       ret = svga_hwtnl_flush(svga->hwtnl);
415    }
416 
417    assert(ret == PIPE_OK);
418 }
419 
420 
421 /**
422  * Flush the primitive queue if this buffer is referred.
423  *
424  * Otherwise DMA commands on the referred buffer will be emitted too late.
425  */
426 void
svga_hwtnl_flush_buffer(struct svga_context * svga,struct pipe_resource * buffer)427 svga_hwtnl_flush_buffer(struct svga_context *svga,
428                         struct pipe_resource *buffer)
429 {
430    if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
431       svga_hwtnl_flush_retry(svga);
432    }
433 }
434 
435 
436 /**
437  * Emit all operations pending on host surfaces.
438  */
439 void
svga_surfaces_flush(struct svga_context * svga)440 svga_surfaces_flush(struct svga_context *svga)
441 {
442    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
443 
444    /* Emit buffered drawing commands.
445     */
446    svga_hwtnl_flush_retry(svga);
447 
448    /* Emit back-copy from render target views to textures.
449     */
450    svga_propagate_rendertargets(svga);
451 
452    SVGA_STATS_TIME_POP(svga_sws(svga));
453 }
454 
455 
456 struct svga_winsys_context *
svga_winsys_context(struct pipe_context * pipe)457 svga_winsys_context(struct pipe_context *pipe)
458 {
459    return svga_context(pipe)->swc;
460 }
461