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1 /**********************************************************
2  * Copyright 2014 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "draw/draw_context.h"
27 #include "util/u_inlines.h"
28 #include "util/u_memory.h"
29 #include "util/u_bitmask.h"
30 #include "tgsi/tgsi_parse.h"
31 #include "tgsi/tgsi_text.h"
32 
33 #include "svga_context.h"
34 #include "svga_cmd.h"
35 #include "svga_debug.h"
36 #include "svga_shader.h"
37 #include "svga_streamout.h"
38 
39 static void *
svga_create_gs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)40 svga_create_gs_state(struct pipe_context *pipe,
41                      const struct pipe_shader_state *templ)
42 {
43    struct svga_context *svga = svga_context(pipe);
44    struct svga_geometry_shader *gs = CALLOC_STRUCT(svga_geometry_shader);
45 
46    if (!gs)
47       return NULL;
48 
49    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEGS);
50 
51    gs->base.tokens = tgsi_dup_tokens(templ->tokens);
52 
53    /* Collect basic info that we'll need later:
54     */
55    tgsi_scan_shader(gs->base.tokens, &gs->base.info);
56 
57    gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ);
58 
59    gs->base.id = svga->debug.shader_id++;
60 
61    gs->generic_outputs = svga_get_generic_outputs_mask(&gs->base.info);
62 
63    /* check for any stream output declarations */
64    if (templ->stream_output.num_outputs) {
65       gs->base.stream_output = svga_create_stream_output(svga, &gs->base,
66                                                          &templ->stream_output);
67    }
68 
69    SVGA_STATS_TIME_POP(svga_sws(svga));
70    return gs;
71 }
72 
73 
74 static void
svga_bind_gs_state(struct pipe_context * pipe,void * shader)75 svga_bind_gs_state(struct pipe_context *pipe, void *shader)
76 {
77    struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader;
78    struct svga_context *svga = svga_context(pipe);
79 
80    svga->curr.user_gs = gs;
81    svga->dirty |= SVGA_NEW_GS;
82 }
83 
84 
85 static void
svga_delete_gs_state(struct pipe_context * pipe,void * shader)86 svga_delete_gs_state(struct pipe_context *pipe, void *shader)
87 {
88    struct svga_context *svga = svga_context(pipe);
89    struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader;
90    struct svga_geometry_shader *next_gs;
91    struct svga_shader_variant *variant, *tmp;
92    enum pipe_error ret;
93 
94    svga_hwtnl_flush_retry(svga);
95 
96    /* Start deletion from the original geometry shader state */
97    if (gs->base.parent != NULL)
98       gs = (struct svga_geometry_shader *)gs->base.parent;
99 
100    /* Free the list of geometry shaders */
101    while (gs) {
102       next_gs = (struct svga_geometry_shader *)gs->base.next;
103 
104       if (gs->base.stream_output != NULL)
105          svga_delete_stream_output(svga, gs->base.stream_output);
106 
107       draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader);
108 
109       for (variant = gs->base.variants; variant; variant = tmp) {
110          tmp = variant->next;
111 
112          /* Check if deleting currently bound shader */
113          if (variant == svga->state.hw_draw.gs) {
114             ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL);
115             if (ret != PIPE_OK) {
116                svga_context_flush(svga, NULL);
117                ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL);
118                assert(ret == PIPE_OK);
119             }
120             svga->state.hw_draw.gs = NULL;
121          }
122 
123          ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS, variant);
124          if (ret != PIPE_OK) {
125             svga_context_flush(svga, NULL);
126             ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS,
127                                               variant);
128             assert(ret == PIPE_OK);
129          }
130       }
131 
132       FREE((void *)gs->base.tokens);
133       FREE(gs);
134       gs = next_gs;
135    }
136 }
137 
138 
139 void
svga_init_gs_functions(struct svga_context * svga)140 svga_init_gs_functions(struct svga_context *svga)
141 {
142    svga->pipe.create_gs_state = svga_create_gs_state;
143    svga->pipe.bind_gs_state = svga_bind_gs_state;
144    svga->pipe.delete_gs_state = svga_delete_gs_state;
145 }
146