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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_framebuffer.h"
27 #include "util/u_inlines.h"
28 #include "util/u_pstipple.h"
29 
30 #include "svga_cmd.h"
31 #include "svga_context.h"
32 #include "svga_screen.h"
33 #include "svga_surface.h"
34 #include "svga_resource_texture.h"
35 
36 
37 static void
svga_set_scissor_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * scissors)38 svga_set_scissor_states(struct pipe_context *pipe,
39                         unsigned start_slot,
40                         unsigned num_scissors,
41                         const struct pipe_scissor_state *scissors)
42 {
43    struct svga_context *svga = svga_context(pipe);
44 
45    memcpy(&svga->curr.scissor, scissors, sizeof(*scissors));
46    svga->dirty |= SVGA_NEW_SCISSOR;
47 }
48 
49 
50 static void
svga_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)51 svga_set_polygon_stipple(struct pipe_context *pipe,
52                          const struct pipe_poly_stipple *stipple)
53 {
54    struct svga_context *svga = svga_context(pipe);
55 
56    /* release old texture */
57    pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
58 
59    /* release old sampler view */
60    if (svga->polygon_stipple.sampler_view) {
61       pipe->sampler_view_destroy(pipe,
62                                  &svga->polygon_stipple.sampler_view->base);
63    }
64 
65    /* create new stipple texture */
66    svga->polygon_stipple.texture =
67       util_pstipple_create_stipple_texture(pipe, stipple->stipple);
68 
69    /* create new sampler view */
70    svga->polygon_stipple.sampler_view =
71       (struct svga_pipe_sampler_view *)
72       util_pstipple_create_sampler_view(pipe,
73                                         svga->polygon_stipple.texture);
74 
75    /* allocate sampler state, if first time */
76    if (!svga->polygon_stipple.sampler) {
77       svga->polygon_stipple.sampler = util_pstipple_create_sampler(pipe);
78    }
79 
80    svga->dirty |= SVGA_NEW_STIPPLE;
81 }
82 
83 
84 void
svga_cleanup_framebuffer(struct svga_context * svga)85 svga_cleanup_framebuffer(struct svga_context *svga)
86 {
87    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
88    struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
89    struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
90    unsigned i;
91 
92    for (i = 0; i < svgascreen->max_color_buffers; i++) {
93       pipe_surface_reference(&curr->cbufs[i], NULL);
94       pipe_surface_reference(&hw->cbufs[i], NULL);
95    }
96 
97    pipe_surface_reference(&curr->zsbuf, NULL);
98    pipe_surface_reference(&hw->zsbuf, NULL);
99 }
100 
101 
102 #define DEPTH_BIAS_SCALE_FACTOR_D16    ((float)(1<<15))
103 #define DEPTH_BIAS_SCALE_FACTOR_D24S8  ((float)(1<<23))
104 #define DEPTH_BIAS_SCALE_FACTOR_D32    ((float)(1<<31))
105 
106 
107 static void
svga_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * fb)108 svga_set_framebuffer_state(struct pipe_context *pipe,
109                            const struct pipe_framebuffer_state *fb)
110 {
111    struct svga_context *svga = svga_context(pipe);
112    struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
113    unsigned i;
114 
115    /* make sure any pending drawing calls are flushed before changing
116     * the framebuffer state
117     */
118    svga_hwtnl_flush_retry(svga);
119 
120    dst->width = fb->width;
121    dst->height = fb->height;
122    dst->nr_cbufs = fb->nr_cbufs;
123 
124    /* Check if we need to propagate any of the render targets which we may
125     * be unbinding.
126     */
127    for (i = 0; i < dst->nr_cbufs; i++) {
128       struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
129       if (dst->cbufs[i] && dst->cbufs[i] != s) {
130          if (svga_surface_needs_propagation(dst->cbufs[i])) {
131             svga_propagate_surface(svga, dst->cbufs[i]);
132          }
133       }
134    }
135 
136    /* Check that all surfaces are the same size.
137     * Actually, the virtual hardware may support rendertargets with
138     * different size, depending on the host API and driver,
139     */
140    {
141       int width = 0, height = 0;
142       if (fb->zsbuf) {
143          width = fb->zsbuf->width;
144          height = fb->zsbuf->height;
145       }
146       for (i = 0; i < fb->nr_cbufs; ++i) {
147          if (fb->cbufs[i]) {
148             if (width && height) {
149                if (fb->cbufs[i]->width != width ||
150                    fb->cbufs[i]->height != height) {
151                   debug_warning("Mixed-size color and depth/stencil surfaces "
152                                 "may not work properly");
153                }
154             }
155             else {
156                width = fb->cbufs[i]->width;
157                height = fb->cbufs[i]->height;
158             }
159          }
160       }
161    }
162 
163    util_copy_framebuffer_state(dst, fb);
164 
165    /* Set the rendered-to flags */
166    for (i = 0; i < dst->nr_cbufs; i++) {
167       struct pipe_surface *s = dst->cbufs[i];
168       if (s) {
169          struct svga_texture *t = svga_texture(s->texture);
170          svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
171       }
172    }
173 
174    if (svga->curr.framebuffer.zsbuf) {
175       switch (svga->curr.framebuffer.zsbuf->format) {
176       case PIPE_FORMAT_Z16_UNORM:
177          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
178          break;
179       case PIPE_FORMAT_Z24_UNORM_S8_UINT:
180       case PIPE_FORMAT_Z24X8_UNORM:
181       case PIPE_FORMAT_S8_UINT_Z24_UNORM:
182       case PIPE_FORMAT_X8Z24_UNORM:
183          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
184          break;
185       case PIPE_FORMAT_Z32_UNORM:
186          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D32;
187          break;
188       case PIPE_FORMAT_Z32_FLOAT:
189          svga->curr.depthscale = 1.0f / ((float)(1<<23));
190          break;
191       default:
192          svga->curr.depthscale = 0.0f;
193          break;
194       }
195 
196       /* Set rendered-to flag */
197       {
198          struct pipe_surface *s = dst->zsbuf;
199          struct svga_texture *t = svga_texture(s->texture);
200          svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
201       }
202    }
203    else {
204       svga->curr.depthscale = 0.0f;
205    }
206 
207    svga->dirty |= SVGA_NEW_FRAME_BUFFER;
208 }
209 
210 
211 static void
svga_set_clip_state(struct pipe_context * pipe,const struct pipe_clip_state * clip)212 svga_set_clip_state(struct pipe_context *pipe,
213                     const struct pipe_clip_state *clip)
214 {
215    struct svga_context *svga = svga_context(pipe);
216 
217    svga->curr.clip = *clip; /* struct copy */
218 
219    svga->dirty |= SVGA_NEW_CLIP;
220 }
221 
222 
223 static void
svga_set_viewport_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * viewports)224 svga_set_viewport_states(struct pipe_context *pipe,
225                          unsigned start_slot,
226                          unsigned num_viewports,
227                          const struct pipe_viewport_state *viewports)
228 {
229    struct svga_context *svga = svga_context(pipe);
230 
231    svga->curr.viewport = *viewports; /* struct copy */
232 
233    svga->dirty |= SVGA_NEW_VIEWPORT;
234 }
235 
236 
237 /**
238  * Called by state tracker to specify a callback function the driver
239  * can use to report info back to the state tracker.
240  */
241 static void
svga_set_debug_callback(struct pipe_context * pipe,const struct pipe_debug_callback * cb)242 svga_set_debug_callback(struct pipe_context *pipe,
243                         const struct pipe_debug_callback *cb)
244 {
245    struct svga_context *svga = svga_context(pipe);
246 
247    if (cb) {
248       svga->debug.callback = *cb;
249       svga->swc->debug_callback = &svga->debug.callback;
250    } else {
251       memset(&svga->debug.callback, 0, sizeof(svga->debug.callback));
252       svga->swc->debug_callback = NULL;
253    }
254 }
255 
256 
257 void
svga_init_misc_functions(struct svga_context * svga)258 svga_init_misc_functions(struct svga_context *svga)
259 {
260    svga->pipe.set_scissor_states = svga_set_scissor_states;
261    svga->pipe.set_polygon_stipple = svga_set_polygon_stipple;
262    svga->pipe.set_framebuffer_state = svga_set_framebuffer_state;
263    svga->pipe.set_clip_state = svga_set_clip_state;
264    svga->pipe.set_viewport_states = svga_set_viewport_states;
265    svga->pipe.set_debug_callback = svga_set_debug_callback;
266 }
267