• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "pipe/p_defines.h"
27 #include "util/u_bitmask.h"
28 #include "util/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_math.h"
31 #include "util/u_memory.h"
32 #include "tgsi/tgsi_parse.h"
33 
34 #include "svga_context.h"
35 #include "svga_cmd.h"
36 #include "svga_debug.h"
37 #include "svga_resource_texture.h"
38 #include "svga_surface.h"
39 #include "svga_sampler_view.h"
40 
41 
42 static inline unsigned
translate_wrap_mode(unsigned wrap)43 translate_wrap_mode(unsigned wrap)
44 {
45    switch (wrap) {
46    case PIPE_TEX_WRAP_REPEAT:
47       return SVGA3D_TEX_ADDRESS_WRAP;
48    case PIPE_TEX_WRAP_CLAMP:
49       return SVGA3D_TEX_ADDRESS_CLAMP;
50    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
51       /* Unfortunately SVGA3D_TEX_ADDRESS_EDGE not respected by
52        * hardware.
53        */
54       return SVGA3D_TEX_ADDRESS_CLAMP;
55    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
56       return SVGA3D_TEX_ADDRESS_BORDER;
57    case PIPE_TEX_WRAP_MIRROR_REPEAT:
58       return SVGA3D_TEX_ADDRESS_MIRROR;
59    case PIPE_TEX_WRAP_MIRROR_CLAMP:
60    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
61    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
62       return SVGA3D_TEX_ADDRESS_MIRRORONCE;
63    default:
64       assert(0);
65       return SVGA3D_TEX_ADDRESS_WRAP;
66    }
67 }
68 
69 
70 static inline unsigned
translate_img_filter(unsigned filter)71 translate_img_filter(unsigned filter)
72 {
73    switch (filter) {
74    case PIPE_TEX_FILTER_NEAREST:
75       return SVGA3D_TEX_FILTER_NEAREST;
76    case PIPE_TEX_FILTER_LINEAR:
77       return SVGA3D_TEX_FILTER_LINEAR;
78    default:
79       assert(0);
80       return SVGA3D_TEX_FILTER_NEAREST;
81    }
82 }
83 
84 
85 static inline unsigned
translate_mip_filter(unsigned filter)86 translate_mip_filter(unsigned filter)
87 {
88    switch (filter) {
89    case PIPE_TEX_MIPFILTER_NONE:
90       return SVGA3D_TEX_FILTER_NONE;
91    case PIPE_TEX_MIPFILTER_NEAREST:
92       return SVGA3D_TEX_FILTER_NEAREST;
93    case PIPE_TEX_MIPFILTER_LINEAR:
94       return SVGA3D_TEX_FILTER_LINEAR;
95    default:
96       assert(0);
97       return SVGA3D_TEX_FILTER_NONE;
98    }
99 }
100 
101 
102 static uint8
translate_comparison_func(unsigned func)103 translate_comparison_func(unsigned func)
104 {
105    switch (func) {
106    case PIPE_FUNC_NEVER:
107       return SVGA3D_COMPARISON_NEVER;
108    case PIPE_FUNC_LESS:
109       return SVGA3D_COMPARISON_LESS;
110    case PIPE_FUNC_EQUAL:
111       return SVGA3D_COMPARISON_EQUAL;
112    case PIPE_FUNC_LEQUAL:
113       return SVGA3D_COMPARISON_LESS_EQUAL;
114    case PIPE_FUNC_GREATER:
115       return SVGA3D_COMPARISON_GREATER;
116    case PIPE_FUNC_NOTEQUAL:
117       return SVGA3D_COMPARISON_NOT_EQUAL;
118    case PIPE_FUNC_GEQUAL:
119       return SVGA3D_COMPARISON_GREATER_EQUAL;
120    case PIPE_FUNC_ALWAYS:
121       return SVGA3D_COMPARISON_ALWAYS;
122    default:
123       assert(!"Invalid comparison function");
124       return SVGA3D_COMPARISON_ALWAYS;
125    }
126 }
127 
128 
129 /**
130  * Translate filtering state to vgpu10 format.
131  */
132 static SVGA3dFilter
translate_filter_mode(unsigned img_filter,unsigned min_filter,unsigned mag_filter,boolean anisotropic,boolean compare)133 translate_filter_mode(unsigned img_filter,
134                       unsigned min_filter,
135                       unsigned mag_filter,
136                       boolean anisotropic,
137                       boolean compare)
138 {
139    SVGA3dFilter mode = 0;
140 
141    if (img_filter == PIPE_TEX_FILTER_LINEAR)
142       mode |= SVGA3D_FILTER_MIP_LINEAR;
143    if (min_filter == PIPE_TEX_FILTER_LINEAR)
144       mode |= SVGA3D_FILTER_MIN_LINEAR;
145    if (mag_filter == PIPE_TEX_FILTER_LINEAR)
146       mode |= SVGA3D_FILTER_MAG_LINEAR;
147    if (anisotropic)
148       mode |= SVGA3D_FILTER_ANISOTROPIC;
149    if (compare)
150       mode |= SVGA3D_FILTER_COMPARE;
151 
152    return mode;
153 }
154 
155 
156 /**
157  * Define a vgpu10 sampler state.
158  */
159 static void
define_sampler_state_object(struct svga_context * svga,struct svga_sampler_state * ss,const struct pipe_sampler_state * ps)160 define_sampler_state_object(struct svga_context *svga,
161                             struct svga_sampler_state *ss,
162                             const struct pipe_sampler_state *ps)
163 {
164    uint8_t max_aniso = (uint8_t) 255; /* XXX fix me */
165    boolean anisotropic;
166    uint8 compare_func;
167    SVGA3dFilter filter;
168    SVGA3dRGBAFloat bcolor;
169    unsigned try;
170    float min_lod, max_lod;
171 
172    assert(svga_have_vgpu10(svga));
173 
174    anisotropic = ss->aniso_level > 1.0f;
175 
176    filter = translate_filter_mode(ps->min_mip_filter,
177                                   ps->min_img_filter,
178                                   ps->mag_img_filter,
179                                   anisotropic,
180                                   ss->compare_mode);
181 
182    compare_func = translate_comparison_func(ss->compare_func);
183 
184    COPY_4V(bcolor.value, ps->border_color.f);
185 
186    ss->id = util_bitmask_add(svga->sampler_object_id_bm);
187 
188    assert(ps->min_lod <= ps->max_lod);
189 
190    if (ps->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
191       /* just use the base level image */
192       min_lod = max_lod = 0.0f;
193    }
194    else {
195       min_lod = ps->min_lod;
196       max_lod = ps->max_lod;
197    }
198 
199    /* Loop in case command buffer is full and we need to flush and retry */
200    for (try = 0; try < 2; try++) {
201       enum pipe_error ret =
202          SVGA3D_vgpu10_DefineSamplerState(svga->swc,
203                                           ss->id,
204                                           filter,
205                                           ss->addressu,
206                                           ss->addressv,
207                                           ss->addressw,
208                                           ss->lod_bias, /* float */
209                                           max_aniso,
210                                           compare_func,
211                                           bcolor,
212                                           min_lod,       /* float */
213                                           max_lod);      /* float */
214       if (ret == PIPE_OK)
215          return;
216       svga_context_flush(svga, NULL);
217    }
218 }
219 
220 
221 static void *
svga_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * sampler)222 svga_create_sampler_state(struct pipe_context *pipe,
223                           const struct pipe_sampler_state *sampler)
224 {
225    struct svga_context *svga = svga_context(pipe);
226    struct svga_sampler_state *cso = CALLOC_STRUCT( svga_sampler_state );
227 
228    if (!cso)
229       return NULL;
230 
231    cso->mipfilter = translate_mip_filter(sampler->min_mip_filter);
232    cso->magfilter = translate_img_filter( sampler->mag_img_filter );
233    cso->minfilter = translate_img_filter( sampler->min_img_filter );
234    cso->aniso_level = MAX2( sampler->max_anisotropy, 1 );
235    if (sampler->max_anisotropy)
236       cso->magfilter = cso->minfilter = SVGA3D_TEX_FILTER_ANISOTROPIC;
237    cso->lod_bias = sampler->lod_bias;
238    cso->addressu = translate_wrap_mode(sampler->wrap_s);
239    cso->addressv = translate_wrap_mode(sampler->wrap_t);
240    cso->addressw = translate_wrap_mode(sampler->wrap_r);
241    cso->normalized_coords = sampler->normalized_coords;
242    cso->compare_mode = sampler->compare_mode;
243    cso->compare_func = sampler->compare_func;
244 
245    {
246       uint32 r = float_to_ubyte(sampler->border_color.f[0]);
247       uint32 g = float_to_ubyte(sampler->border_color.f[1]);
248       uint32 b = float_to_ubyte(sampler->border_color.f[2]);
249       uint32 a = float_to_ubyte(sampler->border_color.f[3]);
250 
251       cso->bordercolor = (a << 24) | (r << 16) | (g << 8) | b;
252    }
253 
254    /* No SVGA3D support for:
255     *    - min/max LOD clamping
256     */
257    cso->min_lod = 0;
258    cso->view_min_lod = MAX2((int) (sampler->min_lod + 0.5), 0);
259    cso->view_max_lod = MAX2((int) (sampler->max_lod + 0.5), 0);
260 
261    /* Use min_mipmap */
262    if (svga->debug.use_min_mipmap) {
263       if (cso->view_min_lod == cso->view_max_lod) {
264          cso->min_lod = cso->view_min_lod;
265          cso->view_min_lod = 0;
266          cso->view_max_lod = 1000; /* Just a high number */
267          cso->mipfilter = SVGA3D_TEX_FILTER_NONE;
268       }
269    }
270 
271    if (svga_have_vgpu10(svga)) {
272       define_sampler_state_object(svga, cso, sampler);
273    }
274 
275    SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n",
276             cso->min_lod, cso->view_min_lod, cso->view_max_lod,
277             cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING");
278 
279    svga->hud.num_sampler_objects++;
280    SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
281                         SVGA_STATS_COUNT_SAMPLER);
282 
283    return cso;
284 }
285 
286 
287 static void
svga_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** samplers)288 svga_bind_sampler_states(struct pipe_context *pipe,
289                          enum pipe_shader_type shader,
290                          unsigned start,
291                          unsigned num,
292                          void **samplers)
293 {
294    struct svga_context *svga = svga_context(pipe);
295    unsigned i;
296    boolean any_change = FALSE;
297 
298    assert(shader < PIPE_SHADER_TYPES);
299    assert(start + num <= PIPE_MAX_SAMPLERS);
300 
301    /* Pre-VGPU10 only supports FS textures */
302    if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
303       return;
304 
305    for (i = 0; i < num; i++) {
306       if (svga->curr.sampler[shader][start + i] != samplers[i])
307          any_change = TRUE;
308       svga->curr.sampler[shader][start + i] = samplers[i];
309    }
310 
311    if (!any_change) {
312       return;
313    }
314 
315    /* find highest non-null sampler[] entry */
316    {
317       unsigned j = MAX2(svga->curr.num_samplers[shader], start + num);
318       while (j > 0 && svga->curr.sampler[shader][j - 1] == NULL)
319          j--;
320       svga->curr.num_samplers[shader] = j;
321    }
322 
323    svga->dirty |= SVGA_NEW_SAMPLER;
324 }
325 
326 
327 static void
svga_delete_sampler_state(struct pipe_context * pipe,void * sampler)328 svga_delete_sampler_state(struct pipe_context *pipe, void *sampler)
329 {
330    struct svga_sampler_state *ss = (struct svga_sampler_state *) sampler;
331    struct svga_context *svga = svga_context(pipe);
332 
333    if (svga_have_vgpu10(svga)) {
334       enum pipe_error ret;
335 
336       svga_hwtnl_flush_retry(svga);
337 
338       ret = SVGA3D_vgpu10_DestroySamplerState(svga->swc, ss->id);
339       if (ret != PIPE_OK) {
340          svga_context_flush(svga, NULL);
341          ret = SVGA3D_vgpu10_DestroySamplerState(svga->swc, ss->id);
342       }
343       util_bitmask_clear(svga->sampler_object_id_bm, ss->id);
344    }
345 
346    FREE(sampler);
347    svga->hud.num_sampler_objects--;
348 }
349 
350 
351 static struct pipe_sampler_view *
svga_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ)352 svga_create_sampler_view(struct pipe_context *pipe,
353                          struct pipe_resource *texture,
354                          const struct pipe_sampler_view *templ)
355 {
356    struct svga_context *svga = svga_context(pipe);
357    struct svga_pipe_sampler_view *sv = CALLOC_STRUCT(svga_pipe_sampler_view);
358 
359    if (!sv) {
360       return NULL;
361    }
362 
363    sv->base = *templ;
364    sv->base.reference.count = 1;
365    sv->base.texture = NULL;
366    pipe_resource_reference(&sv->base.texture, texture);
367 
368    sv->base.context = pipe;
369    sv->id = SVGA3D_INVALID_ID;
370 
371    svga->hud.num_samplerview_objects++;
372    SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
373                         SVGA_STATS_COUNT_SAMPLERVIEW);
374 
375    return &sv->base;
376 }
377 
378 
379 static void
svga_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)380 svga_sampler_view_destroy(struct pipe_context *pipe,
381                           struct pipe_sampler_view *view)
382 {
383    struct svga_context *svga = svga_context(pipe);
384    struct svga_pipe_sampler_view *sv = svga_pipe_sampler_view(view);
385 
386    if (svga_have_vgpu10(svga) && sv->id != SVGA3D_INVALID_ID) {
387       if (view->context != pipe) {
388          /* The SVGA3D device will generate an error (and on Linux, cause
389           * us to abort) if we try to destroy a shader resource view from
390           * a context other than the one it was created with.  Skip the
391           * SVGA3D_vgpu10_DestroyShaderResourceView() and leak the sampler
392           * view for now.  This should only sometimes happen when a shared
393           * texture is deleted.
394           */
395          _debug_printf("context mismatch in %s\n", __func__);
396       }
397       else {
398          enum pipe_error ret;
399 
400          svga_hwtnl_flush_retry(svga); /* XXX is this needed? */
401 
402          ret = SVGA3D_vgpu10_DestroyShaderResourceView(svga->swc, sv->id);
403          if (ret != PIPE_OK) {
404             svga_context_flush(svga, NULL);
405             ret = SVGA3D_vgpu10_DestroyShaderResourceView(svga->swc, sv->id);
406          }
407          util_bitmask_clear(svga->sampler_view_id_bm, sv->id);
408       }
409    }
410 
411    pipe_resource_reference(&sv->base.texture, NULL);
412 
413    FREE(sv);
414    svga->hud.num_samplerview_objects--;
415 }
416 
417 
418 static void
svga_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,struct pipe_sampler_view ** views)419 svga_set_sampler_views(struct pipe_context *pipe,
420                        enum pipe_shader_type shader,
421                        unsigned start,
422                        unsigned num,
423                        struct pipe_sampler_view **views)
424 {
425    struct svga_context *svga = svga_context(pipe);
426    unsigned flag_1d = 0;
427    unsigned flag_srgb = 0;
428    unsigned flag_rect = 0;
429    unsigned flag_buf = 0;
430    uint i;
431    boolean any_change = FALSE;
432 
433    assert(shader < PIPE_SHADER_TYPES);
434    assert(start + num <= ARRAY_SIZE(svga->curr.sampler_views[shader]));
435 
436    /* Pre-VGPU10 only supports FS textures */
437    if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
438       return;
439 
440    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SETSAMPLERVIEWS);
441 
442    /* This bit of code works around a quirk in the CSO module.
443     * If start=num=0 it means all sampler views should be released.
444     * Note that the CSO module treats sampler views for fragment shaders
445     * differently than other shader types.
446     */
447    if (start == 0 && num == 0 && svga->curr.num_sampler_views[shader] > 0) {
448       for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
449          pipe_sampler_view_release(pipe, &svga->curr.sampler_views[shader][i]);
450       }
451       any_change = TRUE;
452    }
453 
454    for (i = 0; i < num; i++) {
455       enum pipe_texture_target target;
456 
457       if (svga->curr.sampler_views[shader][start + i] != views[i]) {
458          /* Note: we're using pipe_sampler_view_release() here to work around
459           * a possible crash when the old view belongs to another context that
460           * was already destroyed.
461           */
462          pipe_sampler_view_release(pipe, &svga->curr.sampler_views[shader][start + i]);
463          pipe_sampler_view_reference(&svga->curr.sampler_views[shader][start + i],
464                                      views[i]);
465          any_change = TRUE;
466       }
467 
468       if (!views[i])
469          continue;
470 
471       if (util_format_is_srgb(views[i]->format))
472          flag_srgb |= 1 << (start + i);
473 
474       target = views[i]->texture->target;
475       if (target == PIPE_TEXTURE_1D)
476          flag_1d |= 1 << (start + i);
477       else if (target == PIPE_TEXTURE_RECT)
478          flag_rect |= 1 << (start + i);
479       else if (target == PIPE_BUFFER)
480          flag_buf |= 1 << (start + i);
481    }
482 
483    if (!any_change) {
484       goto done;
485    }
486 
487    /* find highest non-null sampler_views[] entry */
488    {
489       unsigned j = MAX2(svga->curr.num_sampler_views[shader], start + num);
490       while (j > 0 && svga->curr.sampler_views[shader][j - 1] == NULL)
491          j--;
492       svga->curr.num_sampler_views[shader] = j;
493    }
494 
495    svga->dirty |= SVGA_NEW_TEXTURE_BINDING;
496 
497    if (flag_srgb != svga->curr.tex_flags.flag_srgb ||
498        flag_1d != svga->curr.tex_flags.flag_1d) {
499       svga->dirty |= SVGA_NEW_TEXTURE_FLAGS;
500       svga->curr.tex_flags.flag_1d = flag_1d;
501       svga->curr.tex_flags.flag_srgb = flag_srgb;
502    }
503 
504    if (flag_rect != svga->curr.tex_flags.flag_rect ||
505        flag_buf != svga->curr.tex_flags.flag_buf)
506    {
507       /* Need to re-emit texture constants */
508       svga->dirty |= SVGA_NEW_TEXTURE_CONSTS;
509       svga->curr.tex_flags.flag_rect = flag_rect;
510       svga->curr.tex_flags.flag_buf = flag_buf;
511    }
512 
513    /* Check if any of the sampler view resources collide with the framebuffer
514     * color buffers or depth stencil resource. If so, set the NEW_FRAME_BUFFER
515     * dirty bit so that emit_framebuffer can be invoked to create backed view
516     * for the conflicted surface view.
517     */
518    if (svga_check_sampler_framebuffer_resource_collision(svga, shader)) {
519       svga->dirty |= SVGA_NEW_FRAME_BUFFER;
520    }
521 
522 done:
523    SVGA_STATS_TIME_POP(svga_sws(svga));
524 }
525 
526 /**
527  * Clean up sampler, sampler view state at context destruction time
528  */
529 void
svga_cleanup_sampler_state(struct svga_context * svga)530 svga_cleanup_sampler_state(struct svga_context *svga)
531 {
532    enum pipe_shader_type shader;
533 
534    for (shader = 0; shader <= PIPE_SHADER_GEOMETRY; shader++) {
535       unsigned i;
536 
537       for (i = 0; i < svga->state.hw_draw.num_sampler_views[shader]; i++) {
538          pipe_sampler_view_release(&svga->pipe,
539                                    &svga->state.hw_draw.sampler_views[shader][i]);
540       }
541    }
542 
543    /* free polygon stipple state */
544    if (svga->polygon_stipple.sampler) {
545       svga->pipe.delete_sampler_state(&svga->pipe, svga->polygon_stipple.sampler);
546    }
547 
548    if (svga->polygon_stipple.sampler_view) {
549       svga->pipe.sampler_view_destroy(&svga->pipe,
550                                       &svga->polygon_stipple.sampler_view->base);
551    }
552    pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
553 }
554 
555 void
svga_init_sampler_functions(struct svga_context * svga)556 svga_init_sampler_functions( struct svga_context *svga )
557 {
558    svga->pipe.create_sampler_state = svga_create_sampler_state;
559    svga->pipe.bind_sampler_states = svga_bind_sampler_states;
560    svga->pipe.delete_sampler_state = svga_delete_sampler_state;
561    svga->pipe.set_sampler_views = svga_set_sampler_views;
562    svga->pipe.create_sampler_view = svga_create_sampler_view;
563    svga->pipe.sampler_view_destroy = svga_sampler_view_destroy;
564 }
565