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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "pipe/p_state.h"
28 #include "svga_context.h"
29 #include "svga_shader.h"
30 #include "svga_state.h"
31 #include "svga_debug.h"
32 #include "svga_hw_reg.h"
33 
34 
35 static enum pipe_error
update_need_swvfetch(struct svga_context * svga,unsigned dirty)36 update_need_swvfetch(struct svga_context *svga, unsigned dirty)
37 {
38    if (!svga->curr.velems) {
39       /* No vertex elements bound. */
40       return PIPE_OK;
41    }
42 
43    if (svga->state.sw.need_swvfetch != svga->curr.velems->need_swvfetch) {
44       svga->state.sw.need_swvfetch = svga->curr.velems->need_swvfetch;
45       svga->dirty |= SVGA_NEW_NEED_SWVFETCH;
46    }
47 
48    return PIPE_OK;
49 }
50 
51 struct svga_tracked_state svga_update_need_swvfetch =
52 {
53    "update need_swvfetch",
54    ( SVGA_NEW_VELEMENT ),
55    update_need_swvfetch
56 };
57 
58 
59 
60 static enum pipe_error
update_need_pipeline(struct svga_context * svga,unsigned dirty)61 update_need_pipeline(struct svga_context *svga, unsigned dirty)
62 {
63    boolean need_pipeline = FALSE;
64    struct svga_vertex_shader *vs = svga->curr.vs;
65    const char *reason = "";
66 
67    /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
68     */
69    if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) {
70       SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
71                  __FUNCTION__,
72                  svga->curr.rast->need_pipeline,
73                  (1 << svga->curr.reduced_prim) );
74       SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n",
75                  __FUNCTION__,
76                  svga->curr.rast->need_pipeline_tris_str,
77                  svga->curr.rast->need_pipeline_lines_str,
78                  svga->curr.rast->need_pipeline_points_str);
79       need_pipeline = TRUE;
80 
81       switch (svga->curr.reduced_prim) {
82       case PIPE_PRIM_POINTS:
83          reason = svga->curr.rast->need_pipeline_points_str;
84          break;
85       case PIPE_PRIM_LINES:
86          reason = svga->curr.rast->need_pipeline_lines_str;
87          break;
88       case PIPE_PRIM_TRIANGLES:
89          reason = svga->curr.rast->need_pipeline_tris_str;
90          break;
91       default:
92          assert(!"Unexpected reduced prim type");
93       }
94    }
95 
96    /* EDGEFLAGS
97     */
98     if (vs && vs->base.info.writes_edgeflag) {
99       SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__);
100       need_pipeline = TRUE;
101       reason = "edge flags";
102    }
103 
104    /* SVGA_NEW_FS, SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
105     */
106    if (svga->curr.reduced_prim == PIPE_PRIM_POINTS) {
107       unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable;
108       unsigned generic_inputs =
109          svga->curr.fs ? svga->curr.fs->generic_inputs : 0;
110 
111       if (!svga_have_vgpu10(svga) && sprite_coord_gen &&
112           (generic_inputs & ~sprite_coord_gen)) {
113          /* The fragment shader is using some generic inputs that are
114           * not being replaced by auto-generated point/sprite coords (and
115           * auto sprite coord generation is turned on).
116           * The SVGA3D interface does not support that: if we enable
117           * SVGA3D_RS_POINTSPRITEENABLE it gets enabled for _all_
118           * texture coordinate sets.
119           * To solve this, we have to use the draw-module's wide/sprite
120           * point stage.
121           */
122          need_pipeline = TRUE;
123          reason = "point sprite coordinate generation";
124       }
125    }
126 
127    if (need_pipeline != svga->state.sw.need_pipeline) {
128       svga->state.sw.need_pipeline = need_pipeline;
129       svga->dirty |= SVGA_NEW_NEED_PIPELINE;
130    }
131 
132    /* DEBUG */
133    if (0 && svga->state.sw.need_pipeline)
134       debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline);
135 
136    if (svga->state.sw.need_pipeline) {
137       assert(reason);
138       pipe_debug_message(&svga->debug.callback, FALLBACK,
139                          "Using semi-fallback for %s", reason);
140    }
141 
142    return PIPE_OK;
143 }
144 
145 
146 struct svga_tracked_state svga_update_need_pipeline =
147 {
148    "need pipeline",
149    (SVGA_NEW_RAST |
150     SVGA_NEW_FS |
151     SVGA_NEW_VS |
152     SVGA_NEW_REDUCED_PRIMITIVE),
153    update_need_pipeline
154 };
155 
156 
157 static enum pipe_error
update_need_swtnl(struct svga_context * svga,unsigned dirty)158 update_need_swtnl(struct svga_context *svga, unsigned dirty)
159 {
160    boolean need_swtnl;
161 
162    if (svga->debug.no_swtnl) {
163       svga->state.sw.need_swvfetch = FALSE;
164       svga->state.sw.need_pipeline = FALSE;
165    }
166 
167    need_swtnl = (svga->state.sw.need_swvfetch ||
168                  svga->state.sw.need_pipeline);
169 
170    if (svga->debug.force_swtnl) {
171       need_swtnl = TRUE;
172    }
173 
174    /*
175     * Some state changes the draw module does makes us believe we
176     * we don't need swtnl. This causes the vdecl code to pickup
177     * the wrong buffers and vertex formats. Try trivial/line-wide.
178     */
179    if (svga->state.sw.in_swtnl_draw)
180       need_swtnl = TRUE;
181 
182    if (need_swtnl != svga->state.sw.need_swtnl) {
183       SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF,
184                "%s: need_swvfetch %s, need_pipeline %s\n",
185                __FUNCTION__,
186                svga->state.sw.need_swvfetch ? "true" : "false",
187                svga->state.sw.need_pipeline ? "true" : "false");
188 
189       svga->state.sw.need_swtnl = need_swtnl;
190       svga->dirty |= SVGA_NEW_NEED_SWTNL;
191       svga->swtnl.new_vdecl = TRUE;
192    }
193 
194    return PIPE_OK;
195 }
196 
197 
198 struct svga_tracked_state svga_update_need_swtnl =
199 {
200    "need swtnl",
201    (SVGA_NEW_NEED_PIPELINE |
202     SVGA_NEW_NEED_SWVFETCH),
203    update_need_swtnl
204 };
205