1 /****************************************************************************
2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 ***************************************************************************/
23
24 #include "swr_screen.h"
25 #include "swr_context.h"
26 #include "swr_resource.h"
27 #include "swr_fence.h"
28 #include "swr_query.h"
29 #include "jit_api.h"
30
31 #include "util/u_draw.h"
32 #include "util/u_prim.h"
33
34 /*
35 * Convert mesa PIPE_PRIM_X to SWR enum PRIMITIVE_TOPOLOGY
36 */
37 static INLINE enum PRIMITIVE_TOPOLOGY
swr_convert_prim_topology(const unsigned mode)38 swr_convert_prim_topology(const unsigned mode)
39 {
40 switch (mode) {
41 case PIPE_PRIM_POINTS:
42 return TOP_POINT_LIST;
43 case PIPE_PRIM_LINES:
44 return TOP_LINE_LIST;
45 case PIPE_PRIM_LINE_LOOP:
46 return TOP_LINE_LOOP;
47 case PIPE_PRIM_LINE_STRIP:
48 return TOP_LINE_STRIP;
49 case PIPE_PRIM_TRIANGLES:
50 return TOP_TRIANGLE_LIST;
51 case PIPE_PRIM_TRIANGLE_STRIP:
52 return TOP_TRIANGLE_STRIP;
53 case PIPE_PRIM_TRIANGLE_FAN:
54 return TOP_TRIANGLE_FAN;
55 case PIPE_PRIM_QUADS:
56 return TOP_QUAD_LIST;
57 case PIPE_PRIM_QUAD_STRIP:
58 return TOP_QUAD_STRIP;
59 case PIPE_PRIM_POLYGON:
60 return TOP_TRIANGLE_FAN; /* XXX TOP_POLYGON; */
61 case PIPE_PRIM_LINES_ADJACENCY:
62 return TOP_LINE_LIST_ADJ;
63 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
64 return TOP_LISTSTRIP_ADJ;
65 case PIPE_PRIM_TRIANGLES_ADJACENCY:
66 return TOP_TRI_LIST_ADJ;
67 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
68 return TOP_TRI_STRIP_ADJ;
69 default:
70 assert(0 && "Unknown topology");
71 return TOP_UNKNOWN;
72 }
73 };
74
75
76 /*
77 * Draw vertex arrays, with optional indexing, optional instancing.
78 */
79 static void
swr_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info)80 swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
81 {
82 struct swr_context *ctx = swr_context(pipe);
83
84 if (!swr_check_render_cond(pipe))
85 return;
86
87 if (info->indirect) {
88 util_draw_indirect(pipe, info);
89 return;
90 }
91
92 /* Update derived state, pass draw info to update function */
93 swr_update_derived(pipe, info);
94
95 swr_update_draw_context(ctx);
96
97 if (ctx->vs->pipe.stream_output.num_outputs) {
98 if (!ctx->vs->soFunc[info->mode]) {
99 STREAMOUT_COMPILE_STATE state = {0};
100 struct pipe_stream_output_info *so = &ctx->vs->pipe.stream_output;
101
102 state.numVertsPerPrim = u_vertices_per_prim(info->mode);
103
104 uint32_t offsets[MAX_SO_STREAMS] = {0};
105 uint32_t num = 0;
106
107 for (uint32_t i = 0; i < so->num_outputs; i++) {
108 assert(so->output[i].stream == 0); // @todo
109 uint32_t output_buffer = so->output[i].output_buffer;
110 if (so->output[i].dst_offset != offsets[output_buffer]) {
111 // hole - need to fill
112 state.stream.decl[num].bufferIndex = output_buffer;
113 state.stream.decl[num].hole = true;
114 state.stream.decl[num].componentMask =
115 (1 << (so->output[i].dst_offset - offsets[output_buffer]))
116 - 1;
117 num++;
118 offsets[output_buffer] = so->output[i].dst_offset;
119 }
120
121 state.stream.decl[num].bufferIndex = output_buffer;
122 state.stream.decl[num].attribSlot = so->output[i].register_index - 1;
123 state.stream.decl[num].componentMask =
124 ((1 << so->output[i].num_components) - 1)
125 << so->output[i].start_component;
126 state.stream.decl[num].hole = false;
127 num++;
128
129 offsets[output_buffer] += so->output[i].num_components;
130 }
131
132 state.stream.numDecls = num;
133
134 HANDLE hJitMgr = swr_screen(pipe->screen)->hJitMgr;
135 ctx->vs->soFunc[info->mode] = JitCompileStreamout(hJitMgr, state);
136 debug_printf("so shader %p\n", ctx->vs->soFunc[info->mode]);
137 assert(ctx->vs->soFunc[info->mode] && "Error: SoShader = NULL");
138 }
139
140 SwrSetSoFunc(ctx->swrContext, ctx->vs->soFunc[info->mode], 0);
141 }
142
143 struct swr_vertex_element_state *velems = ctx->velems;
144 if (!velems->fsFunc
145 || (velems->fsState.cutIndex != info->restart_index)
146 || (velems->fsState.bEnableCutIndex != info->primitive_restart)) {
147
148 velems->fsState.cutIndex = info->restart_index;
149 velems->fsState.bEnableCutIndex = info->primitive_restart;
150
151 /* Create Fetch Shader */
152 HANDLE hJitMgr = swr_screen(ctx->pipe.screen)->hJitMgr;
153 velems->fsFunc = JitCompileFetch(hJitMgr, velems->fsState);
154
155 debug_printf("fetch shader %p\n", velems->fsFunc);
156 assert(velems->fsFunc && "Error: FetchShader = NULL");
157 }
158
159 SwrSetFetchFunc(ctx->swrContext, velems->fsFunc);
160
161 /* Set up frontend state
162 * XXX setup provokingVertex & topologyProvokingVertex */
163 SWR_FRONTEND_STATE feState = {0};
164 if (ctx->rasterizer->flatshade_first) {
165 feState.provokingVertex = {1, 0, 0};
166 } else {
167 feState.provokingVertex = {2, 1, 2};
168 }
169
170 switch (info->mode) {
171 case PIPE_PRIM_TRIANGLE_FAN:
172 feState.topologyProvokingVertex = feState.provokingVertex.triFan;
173 break;
174 case PIPE_PRIM_TRIANGLE_STRIP:
175 case PIPE_PRIM_TRIANGLES:
176 feState.topologyProvokingVertex = feState.provokingVertex.triStripList;
177 break;
178 case PIPE_PRIM_QUAD_STRIP:
179 case PIPE_PRIM_QUADS:
180 if (ctx->rasterizer->flatshade_first)
181 feState.topologyProvokingVertex = 0;
182 else
183 feState.topologyProvokingVertex = 3;
184 break;
185 case PIPE_PRIM_LINES:
186 case PIPE_PRIM_LINE_LOOP:
187 case PIPE_PRIM_LINE_STRIP:
188 feState.topologyProvokingVertex = feState.provokingVertex.lineStripList;
189 break;
190 default:
191 feState.topologyProvokingVertex = 0;
192 }
193
194 feState.bEnableCutIndex = info->primitive_restart;
195 SwrSetFrontendState(ctx->swrContext, &feState);
196
197 if (info->indexed)
198 SwrDrawIndexedInstanced(ctx->swrContext,
199 swr_convert_prim_topology(info->mode),
200 info->count,
201 info->instance_count,
202 info->start,
203 info->index_bias,
204 info->start_instance);
205 else
206 SwrDrawInstanced(ctx->swrContext,
207 swr_convert_prim_topology(info->mode),
208 info->count,
209 info->instance_count,
210 info->start,
211 info->start_instance);
212 }
213
214
215 static void
swr_flush(struct pipe_context * pipe,struct pipe_fence_handle ** fence,unsigned flags)216 swr_flush(struct pipe_context *pipe,
217 struct pipe_fence_handle **fence,
218 unsigned flags)
219 {
220 struct swr_context *ctx = swr_context(pipe);
221 struct swr_screen *screen = swr_screen(pipe->screen);
222 struct pipe_surface *cb = ctx->framebuffer.cbufs[0];
223
224 /* If the current renderTarget is the display surface, store tiles back to
225 * the surface, in preparation for present (swr_flush_frontbuffer).
226 * Other renderTargets get stored back when attachment changes or
227 * swr_surface_destroy */
228 if (cb && swr_resource(cb->texture)->display_target)
229 swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED);
230
231 if (fence)
232 swr_fence_reference(pipe->screen, fence, screen->flush_fence);
233 }
234
235 void
swr_finish(struct pipe_context * pipe)236 swr_finish(struct pipe_context *pipe)
237 {
238 struct pipe_fence_handle *fence = nullptr;
239
240 swr_flush(pipe, &fence, 0);
241 swr_fence_finish(pipe->screen, NULL, fence, 0);
242 swr_fence_reference(pipe->screen, &fence, NULL);
243 }
244
245
246 /*
247 * Store SWR HotTiles back to renderTarget surface.
248 */
249 void
swr_store_render_target(struct pipe_context * pipe,uint32_t attachment,enum SWR_TILE_STATE post_tile_state)250 swr_store_render_target(struct pipe_context *pipe,
251 uint32_t attachment,
252 enum SWR_TILE_STATE post_tile_state)
253 {
254 struct swr_context *ctx = swr_context(pipe);
255 struct swr_draw_context *pDC = &ctx->swrDC;
256 struct SWR_SURFACE_STATE *renderTarget = &pDC->renderTargets[attachment];
257
258 /* Only proceed if there's a valid surface to store to */
259 if (renderTarget->pBaseAddress) {
260 swr_update_draw_context(ctx);
261 SWR_RECT full_rect =
262 {0, 0,
263 (int32_t)u_minify(renderTarget->width, renderTarget->lod),
264 (int32_t)u_minify(renderTarget->height, renderTarget->lod)};
265 SwrStoreTiles(ctx->swrContext,
266 1 << attachment,
267 post_tile_state,
268 full_rect);
269 }
270 }
271
272 void
swr_store_dirty_resource(struct pipe_context * pipe,struct pipe_resource * resource,enum SWR_TILE_STATE post_tile_state)273 swr_store_dirty_resource(struct pipe_context *pipe,
274 struct pipe_resource *resource,
275 enum SWR_TILE_STATE post_tile_state)
276 {
277 /* Only store resource if it has been written to */
278 if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) {
279 struct swr_context *ctx = swr_context(pipe);
280 struct swr_screen *screen = swr_screen(pipe->screen);
281 struct swr_resource *spr = swr_resource(resource);
282
283 swr_draw_context *pDC = &ctx->swrDC;
284 SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
285 for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
286 if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress ||
287 (spr->secondary.pBaseAddress &&
288 renderTargets[i].pBaseAddress == spr->secondary.pBaseAddress)) {
289 swr_store_render_target(pipe, i, post_tile_state);
290
291 /* Mesa thinks depth/stencil are fused, so we'll never get an
292 * explicit resource for stencil. So, if checking depth, then
293 * also check for stencil. */
294 if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) {
295 swr_store_render_target(
296 pipe, SWR_ATTACHMENT_STENCIL, post_tile_state);
297 }
298
299 /* This fence signals StoreTiles completion */
300 swr_fence_submit(ctx, screen->flush_fence);
301
302 break;
303 }
304 }
305 }
306
307 void
swr_draw_init(struct pipe_context * pipe)308 swr_draw_init(struct pipe_context *pipe)
309 {
310 pipe->draw_vbo = swr_draw_vbo;
311 pipe->flush = swr_flush;
312 }
313