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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All rights reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Largely a copy of llvmpipe's lp_tex_sample.c
30  */
31 
32 /**
33  * Texture sampling code generation
34  *
35  * This file is nothing more than ugly glue between three largely independent
36  * entities:
37  * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
38  * - texture sampling code generation (i.e., lp_build_sample_soa)
39  * - SWR driver
40  *
41  * All interesting code is in the functions mentioned above. There is really
42  * nothing to see here.
43  *
44  * @author Jose Fonseca <jfonseca@vmware.com>
45  */
46 
47 #include "state.h"
48 #include "JitManager.h"
49 #include "state_llvm.h"
50 
51 #include "pipe/p_defines.h"
52 #include "pipe/p_shader_tokens.h"
53 #include "gallivm/lp_bld_debug.h"
54 #include "gallivm/lp_bld_const.h"
55 #include "gallivm/lp_bld_type.h"
56 #include "gallivm/lp_bld_sample.h"
57 #include "gallivm/lp_bld_tgsi.h"
58 #include "util/u_memory.h"
59 
60 #include "swr_tex_sample.h"
61 #include "swr_context_llvm.h"
62 
63 using namespace SwrJit;
64 
65 /**
66  * This provides the bridge between the sampler state store in
67  * lp_jit_context and lp_jit_texture and the sampler code
68  * generator. It provides the texture layout information required by
69  * the texture sampler code generator in terms of the state stored in
70  * lp_jit_context and lp_jit_texture in runtime.
71  */
72 struct swr_sampler_dynamic_state {
73    struct lp_sampler_dynamic_state base;
74 
75    const struct swr_sampler_static_state *static_state;
76 
77    unsigned shader_type;
78 };
79 
80 
81 /**
82  * This is the bridge between our sampler and the TGSI translator.
83  */
84 struct swr_sampler_soa {
85    struct lp_build_sampler_soa base;
86 
87    struct swr_sampler_dynamic_state dynamic_state;
88 };
89 
90 
91 /**
92  * Fetch the specified member of the lp_jit_texture structure.
93  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
94  *                   fetch the field's value.  Otherwise, just emit the
95  *                   GEP code to address the field.
96  *
97  * @sa http://llvm.org/docs/GetElementPtr.html
98  */
99 static LLVMValueRef
swr_texture_member(const struct lp_sampler_dynamic_state * base,struct gallivm_state * gallivm,LLVMValueRef context_ptr,unsigned texture_unit,unsigned member_index,const char * member_name,boolean emit_load)100 swr_texture_member(const struct lp_sampler_dynamic_state *base,
101                    struct gallivm_state *gallivm,
102                    LLVMValueRef context_ptr,
103                    unsigned texture_unit,
104                    unsigned member_index,
105                    const char *member_name,
106                    boolean emit_load)
107 {
108    LLVMBuilderRef builder = gallivm->builder;
109    LLVMValueRef indices[4];
110    LLVMValueRef ptr;
111    LLVMValueRef res;
112 
113    assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
114 
115    /* context[0] */
116    indices[0] = lp_build_const_int32(gallivm, 0);
117    /* context[0].textures */
118    auto dynamic = (const struct swr_sampler_dynamic_state *)base;
119    switch (dynamic->shader_type) {
120    case PIPE_SHADER_FRAGMENT:
121       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesFS);
122       break;
123    case PIPE_SHADER_VERTEX:
124       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesVS);
125       break;
126    default:
127       assert(0 && "unsupported shader type");
128       break;
129    }
130    /* context[0].textures[unit] */
131    indices[2] = lp_build_const_int32(gallivm, texture_unit);
132    /* context[0].textures[unit].member */
133    indices[3] = lp_build_const_int32(gallivm, member_index);
134 
135    ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
136 
137    if (emit_load)
138       res = LLVMBuildLoad(builder, ptr, "");
139    else
140       res = ptr;
141 
142    lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
143 
144    return res;
145 }
146 
147 
148 /**
149  * Helper macro to instantiate the functions that generate the code to
150  * fetch the members of lp_jit_texture to fulfill the sampler code
151  * generator requests.
152  *
153  * This complexity is the price we have to pay to keep the texture
154  * sampler code generator a reusable module without dependencies to
155  * swr internals.
156  */
157 #define SWR_TEXTURE_MEMBER(_name, _emit_load)                                \
158    static LLVMValueRef swr_texture_##_name(                                  \
159       const struct lp_sampler_dynamic_state *base,                           \
160       struct gallivm_state *gallivm,                                         \
161       LLVMValueRef context_ptr,                                              \
162       unsigned texture_unit)                                                 \
163    {                                                                         \
164       return swr_texture_member(base,                                        \
165                                 gallivm,                                     \
166                                 context_ptr,                                 \
167                                 texture_unit,                                \
168                                 swr_jit_texture_##_name,                     \
169                                 #_name,                                      \
170                                 _emit_load);                                 \
171    }
172 
173 
SWR_TEXTURE_MEMBER(width,TRUE)174 SWR_TEXTURE_MEMBER(width, TRUE)
175 SWR_TEXTURE_MEMBER(height, TRUE)
176 SWR_TEXTURE_MEMBER(depth, TRUE)
177 SWR_TEXTURE_MEMBER(first_level, TRUE)
178 SWR_TEXTURE_MEMBER(last_level, TRUE)
179 SWR_TEXTURE_MEMBER(base_ptr, TRUE)
180 SWR_TEXTURE_MEMBER(row_stride, FALSE)
181 SWR_TEXTURE_MEMBER(img_stride, FALSE)
182 SWR_TEXTURE_MEMBER(mip_offsets, FALSE)
183 
184 
185 /**
186  * Fetch the specified member of the lp_jit_sampler structure.
187  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
188  *                   fetch the field's value.  Otherwise, just emit the
189  *                   GEP code to address the field.
190  *
191  * @sa http://llvm.org/docs/GetElementPtr.html
192  */
193 static LLVMValueRef
194 swr_sampler_member(const struct lp_sampler_dynamic_state *base,
195                    struct gallivm_state *gallivm,
196                    LLVMValueRef context_ptr,
197                    unsigned sampler_unit,
198                    unsigned member_index,
199                    const char *member_name,
200                    boolean emit_load)
201 {
202    LLVMBuilderRef builder = gallivm->builder;
203    LLVMValueRef indices[4];
204    LLVMValueRef ptr;
205    LLVMValueRef res;
206 
207    assert(sampler_unit < PIPE_MAX_SAMPLERS);
208 
209    /* context[0] */
210    indices[0] = lp_build_const_int32(gallivm, 0);
211    /* context[0].samplers */
212    auto dynamic = (const struct swr_sampler_dynamic_state *)base;
213    switch (dynamic->shader_type) {
214    case PIPE_SHADER_FRAGMENT:
215       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersFS);
216       break;
217    case PIPE_SHADER_VERTEX:
218       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersVS);
219       break;
220    default:
221       assert(0 && "unsupported shader type");
222       break;
223    }
224    /* context[0].samplers[unit] */
225    indices[2] = lp_build_const_int32(gallivm, sampler_unit);
226    /* context[0].samplers[unit].member */
227    indices[3] = lp_build_const_int32(gallivm, member_index);
228 
229    ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
230 
231    if (emit_load)
232       res = LLVMBuildLoad(builder, ptr, "");
233    else
234       res = ptr;
235 
236    lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
237 
238    return res;
239 }
240 
241 
242 #define SWR_SAMPLER_MEMBER(_name, _emit_load)                                \
243    static LLVMValueRef swr_sampler_##_name(                                  \
244       const struct lp_sampler_dynamic_state *base,                           \
245       struct gallivm_state *gallivm,                                         \
246       LLVMValueRef context_ptr,                                              \
247       unsigned sampler_unit)                                                 \
248    {                                                                         \
249       return swr_sampler_member(base,                                        \
250                                 gallivm,                                     \
251                                 context_ptr,                                 \
252                                 sampler_unit,                                \
253                                 swr_jit_sampler_##_name,                     \
254                                 #_name,                                      \
255                                 _emit_load);                                 \
256    }
257 
258 
SWR_SAMPLER_MEMBER(min_lod,TRUE)259 SWR_SAMPLER_MEMBER(min_lod, TRUE)
260 SWR_SAMPLER_MEMBER(max_lod, TRUE)
261 SWR_SAMPLER_MEMBER(lod_bias, TRUE)
262 SWR_SAMPLER_MEMBER(border_color, FALSE)
263 
264 
265 static void
266 swr_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
267 {
268    FREE(sampler);
269 }
270 
271 
272 /**
273  * Fetch filtered values from texture.
274  * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
275  */
276 static void
swr_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa * base,struct gallivm_state * gallivm,const struct lp_sampler_params * params)277 swr_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
278                                  struct gallivm_state *gallivm,
279                                  const struct lp_sampler_params *params)
280 {
281    struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base;
282    unsigned texture_index = params->texture_index;
283    unsigned sampler_index = params->sampler_index;
284 
285    assert(sampler_index < PIPE_MAX_SAMPLERS);
286    assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
287 
288 #if 0
289       lp_build_sample_nop(gallivm, params->type, params->coords, params->texel);
290 #else
291    lp_build_sample_soa(
292       &sampler->dynamic_state.static_state[texture_index].texture_state,
293       &sampler->dynamic_state.static_state[sampler_index].sampler_state,
294       &sampler->dynamic_state.base,
295       gallivm,
296       params);
297 #endif
298 }
299 
300 /**
301  * Fetch the texture size.
302  */
303 static void
swr_sampler_soa_emit_size_query(const struct lp_build_sampler_soa * base,struct gallivm_state * gallivm,const struct lp_sampler_size_query_params * params)304 swr_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
305                                 struct gallivm_state *gallivm,
306                                 const struct lp_sampler_size_query_params *params)
307 {
308    struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base;
309 
310    assert(params->texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
311 
312    lp_build_size_query_soa(
313       gallivm,
314       &sampler->dynamic_state.static_state[params->texture_unit].texture_state,
315       &sampler->dynamic_state.base,
316       params);
317 }
318 
319 
320 struct lp_build_sampler_soa *
swr_sampler_soa_create(const struct swr_sampler_static_state * static_state,unsigned shader_type)321 swr_sampler_soa_create(const struct swr_sampler_static_state *static_state,
322                        unsigned shader_type)
323 {
324    struct swr_sampler_soa *sampler;
325 
326    sampler = CALLOC_STRUCT(swr_sampler_soa);
327    if (!sampler)
328       return NULL;
329 
330    sampler->base.destroy = swr_sampler_soa_destroy;
331    sampler->base.emit_tex_sample = swr_sampler_soa_emit_fetch_texel;
332    sampler->base.emit_size_query = swr_sampler_soa_emit_size_query;
333    sampler->dynamic_state.base.width = swr_texture_width;
334    sampler->dynamic_state.base.height = swr_texture_height;
335    sampler->dynamic_state.base.depth = swr_texture_depth;
336    sampler->dynamic_state.base.first_level = swr_texture_first_level;
337    sampler->dynamic_state.base.last_level = swr_texture_last_level;
338    sampler->dynamic_state.base.base_ptr = swr_texture_base_ptr;
339    sampler->dynamic_state.base.row_stride = swr_texture_row_stride;
340    sampler->dynamic_state.base.img_stride = swr_texture_img_stride;
341    sampler->dynamic_state.base.mip_offsets = swr_texture_mip_offsets;
342    sampler->dynamic_state.base.min_lod = swr_sampler_min_lod;
343    sampler->dynamic_state.base.max_lod = swr_sampler_max_lod;
344    sampler->dynamic_state.base.lod_bias = swr_sampler_lod_bias;
345    sampler->dynamic_state.base.border_color = swr_sampler_border_color;
346 
347    sampler->dynamic_state.static_state = static_state;
348 
349    sampler->dynamic_state.shader_type = shader_type;
350 
351    return &sampler->base;
352 }
353