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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 #include <stdio.h>
29 
30 #include "main/glheader.h"
31 #include "main/bufferobj.h"
32 #include "main/condrender.h"
33 #include "main/context.h"
34 #include "main/imports.h"
35 #include "main/mtypes.h"
36 #include "main/macros.h"
37 #include "main/enums.h"
38 #include "util/half_float.h"
39 
40 #include "t_context.h"
41 #include "tnl.h"
42 
43 
44 
get_space(struct gl_context * ctx,GLuint bytes)45 static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
46 {
47    TNLcontext *tnl = TNL_CONTEXT(ctx);
48    GLubyte *space = malloc(bytes);
49 
50    tnl->block[tnl->nr_blocks++] = space;
51    return space;
52 }
53 
54 
free_space(struct gl_context * ctx)55 static void free_space(struct gl_context *ctx)
56 {
57    TNLcontext *tnl = TNL_CONTEXT(ctx);
58    GLuint i;
59    for (i = 0; i < tnl->nr_blocks; i++)
60       free(tnl->block[i]);
61    tnl->nr_blocks = 0;
62 }
63 
64 
65 /* Convert the incoming array to GLfloats.  Understands the
66  * array->Normalized flag and selects the correct conversion method.
67  */
68 #define CONVERT( TYPE, MACRO ) do {		\
69    GLuint i, j;					\
70    if (input->Normalized) {			\
71       for (i = 0; i < count; i++) {		\
72 	 const TYPE *in = (TYPE *)ptr;		\
73 	 for (j = 0; j < sz; j++) {		\
74 	    *fptr++ = MACRO(*in);		\
75 	    in++;				\
76 	 }					\
77 	 ptr += input->StrideB;			\
78       }						\
79    } else {					\
80       for (i = 0; i < count; i++) {		\
81 	 const TYPE *in = (TYPE *)ptr;		\
82 	 for (j = 0; j < sz; j++) {		\
83 	    *fptr++ = (GLfloat)(*in);		\
84 	    in++;				\
85 	 }					\
86 	 ptr += input->StrideB;			\
87       }						\
88    }						\
89 } while (0)
90 
91 
92 /**
93  * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
94  * \param ptr  input/ubyte array
95  * \param fptr  output/float array
96  */
97 static void
convert_bgra_to_float(const struct gl_vertex_array * input,const GLubyte * ptr,GLfloat * fptr,GLuint count)98 convert_bgra_to_float(const struct gl_vertex_array *input,
99                       const GLubyte *ptr, GLfloat *fptr,
100                       GLuint count )
101 {
102    GLuint i;
103    assert(input->Normalized);
104    assert(input->Size == 4);
105    for (i = 0; i < count; i++) {
106       const GLubyte *in = (GLubyte *) ptr;  /* in is in BGRA order */
107       *fptr++ = UBYTE_TO_FLOAT(in[2]);  /* red */
108       *fptr++ = UBYTE_TO_FLOAT(in[1]);  /* green */
109       *fptr++ = UBYTE_TO_FLOAT(in[0]);  /* blue */
110       *fptr++ = UBYTE_TO_FLOAT(in[3]);  /* alpha */
111       ptr += input->StrideB;
112    }
113 }
114 
115 static void
convert_half_to_float(const struct gl_vertex_array * input,const GLubyte * ptr,GLfloat * fptr,GLuint count,GLuint sz)116 convert_half_to_float(const struct gl_vertex_array *input,
117 		      const GLubyte *ptr, GLfloat *fptr,
118 		      GLuint count, GLuint sz)
119 {
120    GLuint i, j;
121 
122    for (i = 0; i < count; i++) {
123       GLhalfARB *in = (GLhalfARB *)ptr;
124 
125       for (j = 0; j < sz; j++) {
126 	 *fptr++ = _mesa_half_to_float(in[j]);
127       }
128       ptr += input->StrideB;
129    }
130 }
131 
132 /**
133  * \brief Convert fixed-point to floating-point.
134  *
135  * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled
136  * integer" (Table 2.2 of the OpenGL ES 2.0 spec).
137  *
138  * If the buffer has the \c normalized flag set, the formula
139  *     \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode
140  * is used to map the fixed-point numbers into the range [-1, 1].
141  */
142 static void
convert_fixed_to_float(const struct gl_vertex_array * input,const GLubyte * ptr,GLfloat * fptr,GLuint count)143 convert_fixed_to_float(const struct gl_vertex_array *input,
144                        const GLubyte *ptr, GLfloat *fptr,
145                        GLuint count)
146 {
147    GLuint i;
148    GLint j;
149    const GLint size = input->Size;
150 
151    if (input->Normalized) {
152       for (i = 0; i < count; ++i) {
153          const GLfixed *in = (GLfixed *) ptr;
154          for (j = 0; j < size; ++j) {
155             *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1);
156          }
157          ptr += input->StrideB;
158       }
159    } else {
160       for (i = 0; i < count; ++i) {
161          const GLfixed *in = (GLfixed *) ptr;
162          for (j = 0; j < size; ++j) {
163             *fptr++ = in[j] / (GLfloat) (1 << 16);
164          }
165          ptr += input->StrideB;
166       }
167    }
168 }
169 
170 /* Adjust pointer to point at first requested element, convert to
171  * floating point, populate VB->AttribPtr[].
172  */
_tnl_import_array(struct gl_context * ctx,GLuint attrib,GLuint count,const struct gl_vertex_array * input,const GLubyte * ptr)173 static void _tnl_import_array( struct gl_context *ctx,
174 			       GLuint attrib,
175 			       GLuint count,
176 			       const struct gl_vertex_array *input,
177 			       const GLubyte *ptr )
178 {
179    TNLcontext *tnl = TNL_CONTEXT(ctx);
180    struct vertex_buffer *VB = &tnl->vb;
181    GLuint stride = input->StrideB;
182 
183    if (input->Type != GL_FLOAT) {
184       const GLuint sz = input->Size;
185       GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
186       GLfloat *fptr = (GLfloat *)buf;
187 
188       switch (input->Type) {
189       case GL_BYTE:
190 	 CONVERT(GLbyte, BYTE_TO_FLOAT);
191 	 break;
192       case GL_UNSIGNED_BYTE:
193          if (input->Format == GL_BGRA) {
194             /* See GL_EXT_vertex_array_bgra */
195             convert_bgra_to_float(input, ptr, fptr, count);
196          }
197          else {
198             CONVERT(GLubyte, UBYTE_TO_FLOAT);
199          }
200 	 break;
201       case GL_SHORT:
202 	 CONVERT(GLshort, SHORT_TO_FLOAT);
203 	 break;
204       case GL_UNSIGNED_SHORT:
205 	 CONVERT(GLushort, USHORT_TO_FLOAT);
206 	 break;
207       case GL_INT:
208 	 CONVERT(GLint, INT_TO_FLOAT);
209 	 break;
210       case GL_UNSIGNED_INT:
211 	 CONVERT(GLuint, UINT_TO_FLOAT);
212 	 break;
213       case GL_DOUBLE:
214 	 CONVERT(GLdouble, (GLfloat));
215 	 break;
216       case GL_HALF_FLOAT:
217 	 convert_half_to_float(input, ptr, fptr, count, sz);
218 	 break;
219       case GL_FIXED:
220          convert_fixed_to_float(input, ptr, fptr, count);
221          break;
222       default:
223 	 assert(0);
224 	 break;
225       }
226 
227       ptr = buf;
228       stride = sz * sizeof(GLfloat);
229    }
230 
231    VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
232    VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
233    VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
234    VB->AttribPtr[attrib]->count = count;
235    VB->AttribPtr[attrib]->stride = stride;
236    VB->AttribPtr[attrib]->size = input->Size;
237 
238    /* This should die, but so should the whole GLvector4f concept:
239     */
240    VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
241 				   VEC_NOT_WRITEABLE |
242 				   (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
243 
244    VB->AttribPtr[attrib]->storage = NULL;
245 }
246 
247 #define CLIPVERTS  ((6 + MAX_CLIP_PLANES) * 2)
248 
249 
_tnl_import_edgeflag(struct gl_context * ctx,const GLvector4f * input,GLuint count)250 static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
251 					const GLvector4f *input,
252 					GLuint count)
253 {
254    const GLubyte *ptr = (const GLubyte *)input->data;
255    const GLuint stride = input->stride;
256    GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
257    GLboolean *bptr = space;
258    GLuint i;
259 
260    for (i = 0; i < count; i++) {
261       *bptr++ = ((GLfloat *)ptr)[0] == 1.0F;
262       ptr += stride;
263    }
264 
265    return space;
266 }
267 
268 
bind_inputs(struct gl_context * ctx,const struct gl_vertex_array * inputs[],GLint count,struct gl_buffer_object ** bo,GLuint * nr_bo)269 static void bind_inputs( struct gl_context *ctx,
270 			 const struct gl_vertex_array *inputs[],
271 			 GLint count,
272 			 struct gl_buffer_object **bo,
273 			 GLuint *nr_bo )
274 {
275    TNLcontext *tnl = TNL_CONTEXT(ctx);
276    struct vertex_buffer *VB = &tnl->vb;
277    GLuint i;
278 
279    /* Map all the VBOs
280     */
281    for (i = 0; i < VERT_ATTRIB_MAX; i++) {
282       const void *ptr;
283 
284       if (inputs[i]->BufferObj->Name) {
285 	 if (!inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
286 	    bo[*nr_bo] = inputs[i]->BufferObj;
287 	    (*nr_bo)++;
288 	    ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size,
289 				       GL_MAP_READ_BIT,
290 				       inputs[i]->BufferObj,
291                                        MAP_INTERNAL);
292 
293 	    assert(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer);
294 	 }
295 
296 	 ptr = ADD_POINTERS(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer,
297 			    inputs[i]->Ptr);
298       }
299       else
300 	 ptr = inputs[i]->Ptr;
301 
302       /* Just make sure the array is floating point, otherwise convert to
303        * temporary storage.
304        *
305        * XXX: remove the GLvector4f type at some stage and just use
306        * client arrays.
307        */
308       _tnl_import_array(ctx, i, count, inputs[i], ptr);
309    }
310 
311    /* We process only the vertices between min & max index:
312     */
313    VB->Count = count;
314 
315    /* These should perhaps be part of _TNL_ATTRIB_* */
316    VB->BackfaceColorPtr = NULL;
317    VB->BackfaceIndexPtr = NULL;
318    VB->BackfaceSecondaryColorPtr = NULL;
319 
320    /* Clipping and drawing code still requires this to be a packed
321     * array of ubytes which can be written into.  TODO: Fix and
322     * remove.
323     */
324    if (ctx->Polygon.FrontMode != GL_FILL ||
325        ctx->Polygon.BackMode != GL_FILL)
326    {
327       VB->EdgeFlag = _tnl_import_edgeflag( ctx,
328 					   VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
329 					   VB->Count );
330    }
331    else {
332       /* the data previously pointed to by EdgeFlag may have been freed */
333       VB->EdgeFlag = NULL;
334    }
335 }
336 
337 
338 /* Translate indices to GLuints and store in VB->Elts.
339  */
bind_indices(struct gl_context * ctx,const struct _mesa_index_buffer * ib,struct gl_buffer_object ** bo,GLuint * nr_bo)340 static void bind_indices( struct gl_context *ctx,
341 			  const struct _mesa_index_buffer *ib,
342 			  struct gl_buffer_object **bo,
343 			  GLuint *nr_bo)
344 {
345    TNLcontext *tnl = TNL_CONTEXT(ctx);
346    struct vertex_buffer *VB = &tnl->vb;
347    GLuint i;
348    const void *ptr;
349 
350    if (!ib) {
351       VB->Elts = NULL;
352       return;
353    }
354 
355    if (_mesa_is_bufferobj(ib->obj) &&
356        !_mesa_bufferobj_mapped(ib->obj, MAP_INTERNAL)) {
357       /* if the buffer object isn't mapped yet, map it now */
358       bo[*nr_bo] = ib->obj;
359       (*nr_bo)++;
360       ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
361                                        ib->count * vbo_sizeof_ib_type(ib->type),
362 				       GL_MAP_READ_BIT, ib->obj,
363                                        MAP_INTERNAL);
364       assert(ib->obj->Mappings[MAP_INTERNAL].Pointer);
365    } else {
366       /* user-space elements, or buffer already mapped */
367       ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
368    }
369 
370    if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
371       VB->Elts = (GLuint *) ptr;
372    }
373    else {
374       GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
375       VB->Elts = elts;
376 
377       if (ib->type == GL_UNSIGNED_INT) {
378 	 const GLuint *in = (GLuint *)ptr;
379 	 for (i = 0; i < ib->count; i++)
380 	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
381       }
382       else if (ib->type == GL_UNSIGNED_SHORT) {
383 	 const GLushort *in = (GLushort *)ptr;
384 	 for (i = 0; i < ib->count; i++)
385 	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
386       }
387       else {
388 	 const GLubyte *in = (GLubyte *)ptr;
389 	 for (i = 0; i < ib->count; i++)
390 	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
391       }
392    }
393 }
394 
bind_prims(struct gl_context * ctx,const struct _mesa_prim * prim,GLuint nr_prims)395 static void bind_prims( struct gl_context *ctx,
396 			const struct _mesa_prim *prim,
397 			GLuint nr_prims )
398 {
399    TNLcontext *tnl = TNL_CONTEXT(ctx);
400    struct vertex_buffer *VB = &tnl->vb;
401 
402    VB->Primitive = prim;
403    VB->PrimitiveCount = nr_prims;
404 }
405 
unmap_vbos(struct gl_context * ctx,struct gl_buffer_object ** bo,GLuint nr_bo)406 static void unmap_vbos( struct gl_context *ctx,
407 			struct gl_buffer_object **bo,
408 			GLuint nr_bo )
409 {
410    GLuint i;
411    for (i = 0; i < nr_bo; i++) {
412       ctx->Driver.UnmapBuffer(ctx, bo[i], MAP_INTERNAL);
413    }
414 }
415 
416 
417 /* This is the main entrypoint into the slimmed-down software tnl
418  * module.  In a regular swtnl driver, this can be plugged straight
419  * into the vbo->Driver.DrawPrims() callback.
420  */
_tnl_draw_prims(struct gl_context * ctx,const struct _mesa_prim * prim,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,struct gl_transform_feedback_object * tfb_vertcount,unsigned stream,struct gl_buffer_object * indirect)421 void _tnl_draw_prims(struct gl_context *ctx,
422 			 const struct _mesa_prim *prim,
423 			 GLuint nr_prims,
424 			 const struct _mesa_index_buffer *ib,
425 			 GLboolean index_bounds_valid,
426 			 GLuint min_index,
427 			 GLuint max_index,
428 			 struct gl_transform_feedback_object *tfb_vertcount,
429                          unsigned stream,
430 			 struct gl_buffer_object *indirect)
431 {
432    TNLcontext *tnl = TNL_CONTEXT(ctx);
433    const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
434    const GLuint TEST_SPLIT = 0;
435    const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
436    GLint max_basevertex = prim->basevertex;
437    GLuint i;
438 
439    if (!index_bounds_valid)
440       vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
441 
442    /* Mesa core state should have been validated already */
443    assert(ctx->NewState == 0x0);
444 
445    if (!_mesa_check_conditional_render(ctx))
446       return; /* don't draw */
447 
448    for (i = 1; i < nr_prims; i++)
449       max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
450 
451    if (0)
452    {
453       printf("%s %d..%d\n", __func__, min_index, max_index);
454       for (i = 0; i < nr_prims; i++)
455 	 printf("prim %d: %s start %d count %d\n", i,
456 		_mesa_enum_to_string(prim[i].mode),
457 		prim[i].start,
458 		prim[i].count);
459    }
460 
461    if (min_index) {
462       /* We always translate away calls with min_index != 0.
463        */
464       vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
465 			min_index, max_index,
466 			_tnl_draw_prims );
467       return;
468    }
469    else if ((GLint)max_index + max_basevertex > max) {
470       /* The software TNL pipeline has a fixed amount of storage for
471        * vertices and it is necessary to split incoming drawing commands
472        * if they exceed that limit.
473        */
474       struct split_limits limits;
475       limits.max_verts = max;
476       limits.max_vb_size = ~0;
477       limits.max_indices = ~0;
478 
479       /* This will split the buffers one way or another and
480        * recursively call back into this function.
481        */
482       vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
483 		       0, max_index + prim->basevertex,
484 		       _tnl_draw_prims,
485 		       &limits );
486    }
487    else {
488       /* May need to map a vertex buffer object for every attribute plus
489        * one for the index buffer.
490        */
491       struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
492       GLuint nr_bo = 0;
493       GLuint inst;
494 
495       for (i = 0; i < nr_prims;) {
496 	 GLuint this_nr_prims;
497 
498 	 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
499 	  * will rebase the elements to the basevertex, and we'll only
500 	  * emit strings of prims with the same basevertex in one draw call.
501 	  */
502 	 for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
503 	      this_nr_prims++) {
504 	    if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
505 	       break;
506 	 }
507 
508          assert(prim[i].num_instances > 0);
509 
510 	 /* Binding inputs may imply mapping some vertex buffer objects.
511 	  * They will need to be unmapped below.
512 	  */
513          for (inst = 0; inst < prim[i].num_instances; inst++) {
514 
515             bind_prims(ctx, &prim[i], this_nr_prims);
516             bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
517                         bo, &nr_bo);
518             bind_indices(ctx, ib, bo, &nr_bo);
519 
520             tnl->CurInstance = inst;
521             TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
522 
523             unmap_vbos(ctx, bo, nr_bo);
524             free_space(ctx);
525          }
526 
527 	 i += this_nr_prims;
528       }
529    }
530 }
531 
532