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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <gtest/gtest.h>
25 #include "brw_vec4.h"
26 #include "brw_vs.h"
27 #include "program/program.h"
28 
29 using namespace brw;
30 
31 int ret = 0;
32 
33 #define register_coalesce(v) _register_coalesce(v, __func__)
34 
35 class register_coalesce_test : public ::testing::Test {
36    virtual void SetUp();
37 
38 public:
39    struct brw_compiler *compiler;
40    struct gen_device_info *devinfo;
41    struct gl_context *ctx;
42    struct gl_shader_program *shader_prog;
43    struct brw_vue_prog_data *prog_data;
44    vec4_visitor *v;
45 };
46 
47 
48 class register_coalesce_vec4_visitor : public vec4_visitor
49 {
50 public:
register_coalesce_vec4_visitor(struct brw_compiler * compiler,nir_shader * shader,struct brw_vue_prog_data * prog_data)51    register_coalesce_vec4_visitor(struct brw_compiler *compiler,
52                                   nir_shader *shader,
53                                   struct brw_vue_prog_data *prog_data)
54       : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
55                      false /* no_spills */, -1)
56    {
57       prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
58    }
59 
60 protected:
make_reg_for_system_value(int location)61    virtual dst_reg *make_reg_for_system_value(int location)
62    {
63       unreachable("Not reached");
64    }
65 
setup_payload()66    virtual void setup_payload()
67    {
68       unreachable("Not reached");
69    }
70 
emit_prolog()71    virtual void emit_prolog()
72    {
73       unreachable("Not reached");
74    }
75 
emit_thread_end()76    virtual void emit_thread_end()
77    {
78       unreachable("Not reached");
79    }
80 
emit_urb_write_header(int mrf)81    virtual void emit_urb_write_header(int mrf)
82    {
83       unreachable("Not reached");
84    }
85 
emit_urb_write_opcode(bool complete)86    virtual vec4_instruction *emit_urb_write_opcode(bool complete)
87    {
88       unreachable("Not reached");
89    }
90 };
91 
92 
SetUp()93 void register_coalesce_test::SetUp()
94 {
95    ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
96    compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
97    devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo));
98    prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
99    compiler->devinfo = devinfo;
100 
101    nir_shader *shader =
102       nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
103 
104    v = new register_coalesce_vec4_visitor(compiler, shader, prog_data);
105 
106    devinfo->gen = 4;
107 }
108 
109 static void
_register_coalesce(vec4_visitor * v,const char * func)110 _register_coalesce(vec4_visitor *v, const char *func)
111 {
112    bool print = false;
113 
114    if (print) {
115       printf("%s: instructions before:\n", func);
116       v->dump_instructions();
117    }
118 
119    v->calculate_cfg();
120    v->opt_register_coalesce();
121 
122    if (print) {
123       printf("%s: instructions after:\n", func);
124       v->dump_instructions();
125    }
126 }
127 
TEST_F(register_coalesce_test,test_compute_to_mrf)128 TEST_F(register_coalesce_test, test_compute_to_mrf)
129 {
130    src_reg something = src_reg(v, glsl_type::float_type);
131    dst_reg temp = dst_reg(v, glsl_type::float_type);
132    dst_reg init;
133 
134    dst_reg m0 = dst_reg(MRF, 0);
135    m0.writemask = WRITEMASK_X;
136    m0.type = BRW_REGISTER_TYPE_F;
137 
138    vec4_instruction *mul = v->emit(v->MUL(temp, something, brw_imm_f(1.0f)));
139    v->emit(v->MOV(m0, src_reg(temp)));
140 
141    register_coalesce(v);
142 
143    EXPECT_EQ(mul->dst.file, MRF);
144 }
145 
146 
TEST_F(register_coalesce_test,test_multiple_use)147 TEST_F(register_coalesce_test, test_multiple_use)
148 {
149    src_reg something = src_reg(v, glsl_type::float_type);
150    dst_reg temp = dst_reg(v, glsl_type::vec4_type);
151    dst_reg init;
152 
153    dst_reg m0 = dst_reg(MRF, 0);
154    m0.writemask = WRITEMASK_X;
155    m0.type = BRW_REGISTER_TYPE_F;
156 
157    dst_reg m1 = dst_reg(MRF, 1);
158    m1.writemask = WRITEMASK_XYZW;
159    m1.type = BRW_REGISTER_TYPE_F;
160 
161    src_reg src = src_reg(temp);
162    vec4_instruction *mul = v->emit(v->MUL(temp, something, brw_imm_f(1.0f)));
163    src.swizzle = BRW_SWIZZLE_XXXX;
164    v->emit(v->MOV(m0, src));
165    src.swizzle = BRW_SWIZZLE_XYZW;
166    v->emit(v->MOV(m1, src));
167 
168    register_coalesce(v);
169 
170    EXPECT_NE(mul->dst.file, MRF);
171 }
172 
TEST_F(register_coalesce_test,test_dp4_mrf)173 TEST_F(register_coalesce_test, test_dp4_mrf)
174 {
175    src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
176    src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
177    dst_reg init;
178 
179    dst_reg m0 = dst_reg(MRF, 0);
180    m0.writemask = WRITEMASK_Y;
181    m0.type = BRW_REGISTER_TYPE_F;
182 
183    dst_reg temp = dst_reg(v, glsl_type::float_type);
184 
185    vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
186    v->emit(v->MOV(m0, src_reg(temp)));
187 
188    register_coalesce(v);
189 
190    EXPECT_EQ(dp4->dst.file, MRF);
191    EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
192 }
193 
TEST_F(register_coalesce_test,test_dp4_grf)194 TEST_F(register_coalesce_test, test_dp4_grf)
195 {
196    src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
197    src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
198    dst_reg init;
199 
200    dst_reg to = dst_reg(v, glsl_type::vec4_type);
201    dst_reg temp = dst_reg(v, glsl_type::float_type);
202 
203    vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
204    to.writemask = WRITEMASK_Y;
205    v->emit(v->MOV(to, src_reg(temp)));
206 
207    /* if we don't do something with the result, the automatic dead code
208     * elimination will remove all our instructions.
209     */
210    src_reg src = src_reg(to);
211    src.negate = true;
212    v->emit(v->MOV(dst_reg(MRF, 0), src));
213 
214    register_coalesce(v);
215 
216    EXPECT_EQ(dp4->dst.nr, to.nr);
217    EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
218 }
219 
TEST_F(register_coalesce_test,test_channel_mul_grf)220 TEST_F(register_coalesce_test, test_channel_mul_grf)
221 {
222    src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
223    src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
224    dst_reg init;
225 
226    dst_reg to = dst_reg(v, glsl_type::vec4_type);
227    dst_reg temp = dst_reg(v, glsl_type::float_type);
228 
229    vec4_instruction *mul = v->emit(v->MUL(temp, some_src_1, some_src_2));
230    to.writemask = WRITEMASK_Y;
231    v->emit(v->MOV(to, src_reg(temp)));
232 
233    /* if we don't do something with the result, the automatic dead code
234     * elimination will remove all our instructions.
235     */
236    src_reg src = src_reg(to);
237    src.negate = true;
238    v->emit(v->MOV(dst_reg(MRF, 0), src));
239 
240    register_coalesce(v);
241 
242    EXPECT_EQ(mul->dst.nr, to.nr);
243 }
244