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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "sk_tool_utils.h"
10 
11 #include "Resources.h"
12 #include "SkCanvas.h"
13 #include "SkGradientShader.h"
14 #include "SkStream.h"
15 #include "SkTextBlob.h"
16 #include "SkTypeface.h"
17 
18 namespace skiagm {
19 class TextBlobColorTrans : public GM {
20 public:
21     // This gm tests that textblobs can be translated and have their colors regenerated
22     // correctly.  With smaller atlas sizes, it can also trigger regeneration of texture coords on
23     // the GPU backend
TextBlobColorTrans()24     TextBlobColorTrans() { }
25 
26 protected:
onOnceBeforeDraw()27     void onOnceBeforeDraw() override {
28         SkTextBlobBuilder builder;
29 
30         // make textblob
31         // Large text is used to trigger atlas eviction
32         SkPaint paint;
33         paint.setTextSize(256);
34         const char* text = "AB";
35         sk_tool_utils::set_portable_typeface(&paint);
36 
37         SkRect bounds;
38         paint.measureText(text, strlen(text), &bounds);
39 
40         SkScalar yOffset = bounds.height();
41         sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 30);
42 
43         // A8
44         paint.setTextSize(28);
45         text = "The quick brown fox jumps over the lazy dog.";
46         paint.setSubpixelText(false);
47         paint.setLCDRenderText(false);
48         paint.measureText(text, strlen(text), &bounds);
49         sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, yOffset - 8);
50 
51         // build
52         fBlob = builder.make();
53     }
54 
onShortName()55     SkString onShortName() override {
56         return SkString("textblobcolortrans");
57     }
58 
onISize()59     SkISize onISize() override {
60         return SkISize::Make(kWidth, kHeight);
61     }
62 
onDraw(SkCanvas * canvas)63     void onDraw(SkCanvas* canvas) override {
64 
65         canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
66 
67         SkPaint paint;
68         canvas->translate(10, 40);
69 
70         SkRect bounds = fBlob->bounds();
71 
72         // Colors were chosen to map to pairs of canonical colors.  The GPU Backend will cache A8
73         // Texture Blobs based on the canonical color they map to.  Canonical colors are used to
74         // create masks.  For A8 there are 8 of them.
75         SkColor colors[] = {SK_ColorCYAN, sk_tool_utils::color_to_565(SK_ColorLTGRAY),
76                 SK_ColorYELLOW, SK_ColorWHITE};
77 
78         size_t count = SK_ARRAY_COUNT(colors);
79         size_t colorIndex = 0;
80         for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight;
81              y += SkScalarFloorToInt(bounds.height())) {
82             paint.setColor(colors[colorIndex++ % count]);
83             canvas->save();
84             canvas->translate(0, SkIntToScalar(y));
85             canvas->drawTextBlob(fBlob, 0, 0, paint);
86             canvas->restore();
87         }
88     }
89 
90 private:
91     sk_sp<SkTextBlob> fBlob;
92 
93     static constexpr int kWidth = 675;
94     static constexpr int kHeight = 1600;
95 
96     typedef GM INHERITED;
97 };
98 
99 //////////////////////////////////////////////////////////////////////////////
100 
101 DEF_GM(return new TextBlobColorTrans;)
102 }
103