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1 // Copyright (c) 2013 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // This test evaluates the speed of using the same textures to draw repeatedly.
6 // It uploads a series of textures initially.  On subsequent iterations, it uses
7 // those uploaded textures to draw.
8 
9 #include "base/logging.h"
10 
11 #include "texturetest.h"
12 #include "main.h"
13 
14 namespace glbench {
15 
16 class TextureReuseTest : public TextureTest {
17  public:
TextureReuseTest()18   TextureReuseTest() {}
~TextureReuseTest()19   virtual ~TextureReuseTest() {}
20   virtual bool TestFunc(uint64_t iterations);
Name() const21   virtual const char* Name() const { return "texture_reuse"; }
IsDrawTest() const22   virtual bool IsDrawTest() const { return true; }
23 };
24 
TestFunc(uint64_t iterations)25 bool TextureReuseTest::TestFunc(uint64_t iterations) {
26   glGetError();
27 
28   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
29   glFlush();
30 
31   for (uint64_t i = 0; i < iterations; ++i) {
32     glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]);
33     switch (flavor_) {
34       case TEX_IMAGE:
35         glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_,
36                      0, texel_gl_format_, GL_UNSIGNED_BYTE,
37                      pixels_[i % kNumberOfTextures].get());
38         break;
39       case TEX_SUBIMAGE:
40         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_,
41                         texel_gl_format_, GL_UNSIGNED_BYTE,
42                         pixels_[i % kNumberOfTextures].get());
43         break;
44     }
45 
46     // After having uploaded |kNumberOfTextures| textures, use each of them to
47     // draw once before uploading new textures.
48     if ((i % kNumberOfTextures) == (kNumberOfTextures - 1)) {
49       for (int j = 0; j < kNumberOfTextures; ++j) {
50         glBindTexture(GL_TEXTURE_2D, textures_[j]);
51         glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
52       }
53     }
54   }
55 
56   return true;
57 }
58 
GetTextureReuseTest()59 TestBase* GetTextureReuseTest() {
60   return new TextureReuseTest;
61 }
62 
63 } // namespace glbench
64