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1 /*
2  * Copyright © 2014 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #ifndef VC4_RESOURCE_H
26 #define VC4_RESOURCE_H
27 
28 #include "vc4_screen.h"
29 #include "kernel/vc4_packet.h"
30 #include "util/u_transfer.h"
31 
32 struct vc4_transfer {
33         struct pipe_transfer base;
34         void *map;
35 
36         struct pipe_resource *ss_resource;
37         struct pipe_box ss_box;
38 };
39 
40 struct vc4_resource_slice {
41         uint32_t offset;
42         uint32_t stride;
43         uint32_t size;
44         /** One of VC4_TILING_FORMAT_* */
45         uint8_t tiling;
46 };
47 
48 struct vc4_surface {
49         struct pipe_surface base;
50         uint32_t offset;
51         uint8_t tiling;
52 };
53 
54 struct vc4_resource {
55         struct u_resource base;
56         struct vc4_bo *bo;
57         struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
58         uint32_t cube_map_stride;
59         int cpp;
60         bool tiled;
61         /** One of VC4_TEXTURE_TYPE_* */
62         enum vc4_texture_data_type vc4_format;
63 
64         /**
65          * Number of times the resource has been written to.
66          *
67          * This is used to track when we need to update this shadow resource
68          * from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we
69          * can't support in hardware) or GL_UNSIGNED_INTEGER index buffers.
70          */
71         uint64_t writes;
72 
73         /**
74          * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
75          * for which parts of the resource are defined.
76          *
77          * Used for avoiding fallback to quad clears for clearing just depth,
78          * when the stencil contents have never been initialized.  Note that
79          * we're lazy and fields not present in the buffer (DEPTH in a color
80          * buffer) may get marked.
81          */
82         uint32_t initialized_buffers;
83 
84         /**
85          * Resource containing the non-GL_TEXTURE_BASE_LEVEL-rebased texture
86          * contents, or the 4-byte index buffer.
87          *
88          * If the parent is set for an texture, then this resource is actually
89          * the texture contents just starting from the sampler_view's
90          * first_level.
91          *
92          * If the parent is set for an index index buffer, then this resource
93          * is actually a shadow containing a 2-byte index buffer starting from
94          * the ib's offset.
95          */
96         struct pipe_resource *shadow_parent;
97 };
98 
99 static inline struct vc4_resource *
vc4_resource(struct pipe_resource * prsc)100 vc4_resource(struct pipe_resource *prsc)
101 {
102         return (struct vc4_resource *)prsc;
103 }
104 
105 static inline struct vc4_surface *
vc4_surface(struct pipe_surface * psurf)106 vc4_surface(struct pipe_surface *psurf)
107 {
108         return (struct vc4_surface *)psurf;
109 }
110 
111 static inline struct vc4_transfer *
vc4_transfer(struct pipe_transfer * ptrans)112 vc4_transfer(struct pipe_transfer *ptrans)
113 {
114         return (struct vc4_transfer *)ptrans;
115 }
116 
117 void vc4_resource_screen_init(struct pipe_screen *pscreen);
118 void vc4_resource_context_init(struct pipe_context *pctx);
119 struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
120                                           const struct pipe_resource *tmpl);
121 void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
122                                          struct pipe_sampler_view *view);
123 struct pipe_resource *vc4_get_shadow_index_buffer(struct pipe_context *pctx,
124                                                   const struct pipe_index_buffer *ib,
125                                                   uint32_t count,
126                                                   uint32_t *offset);
127 void vc4_dump_surface(struct pipe_surface *psurf);
128 
129 #endif /* VC4_RESOURCE_H */
130