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Searched refs:Blocks (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.cc149 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()
202 if (other_move->Blocks(destination)) { in PerformMove()
224 if (other_move->Blocks(source)) { in PerformMove()
226 } else if (other_move->Blocks(swap_destination)) { in PerformMove()
245 if (move->Blocks(loc)) { in IsScratchLocation()
436 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()
545 if (move->Blocks(loc)) { in IsBlockedByMoves()
550 if (move->Blocks(loc)) { in IsBlockedByMoves()
Dnodes.h6765 bool Blocks(Location loc) const { in Blocks() function