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Searched refs:GetSuspendCount (Results 1 – 4 of 4) sorted by relevance

/art/runtime/
Dthread_list.cc584 thread->GetSuspendCount() == 1) { in FlipThreadRoots()
939 if (self->GetSuspendCount() > 0) { in SuspendThreadByPeer()
952 CHECK_GT(thread->GetSuspendCount(), 0); in SuspendThreadByPeer()
1051 if (self->GetSuspendCount() > 0) { in SuspendThreadByThreadId()
1063 CHECK_GT(thread->GetSuspendCount(), 0); in SuspendThreadByThreadId()
1169 CHECK_GT(self->GetSuspendCount(), 0); in SuspendSelfForDebugger()
1194 while (self->GetSuspendCount() != 0) { in SuspendSelfForDebugger()
1196 if (self->GetSuspendCount() != 0) { in SuspendSelfForDebugger()
1204 << "(suspend count=" << self->GetSuspendCount() << ", " in SuspendSelfForDebugger()
1208 CHECK_EQ(self->GetSuspendCount(), 0); in SuspendSelfForDebugger()
Dthread-inl.h291 DCHECK_EQ(GetSuspendCount(), 0); in TransitionFromSuspendedToRunnable()
Dthread.h227 int GetSuspendCount() const REQUIRES(Locks::thread_suspend_count_lock_) { in GetSuspendCount() function
Ddebugger.cc3953 suspend_count = targetThread->GetSuspendCount(); in PrepareInvokeMethod()