Searched refs:ScreenRecoveryUI (Results 1 – 7 of 7) sorted by relevance
53 ScreenRecoveryUI::ScreenRecoveryUI() in ScreenRecoveryUI() function in ScreenRecoveryUI85 GRSurface* ScreenRecoveryUI::GetCurrentFrame() const { in GetCurrentFrame()92 GRSurface* ScreenRecoveryUI::GetCurrentText() const { in GetCurrentText()107 int ScreenRecoveryUI::PixelsFromDp(int dp) const { in PixelsFromDp()135 int ScreenRecoveryUI::GetAnimationBaseline() const { in GetAnimationBaseline()139 int ScreenRecoveryUI::GetTextBaseline() const { in GetTextBaseline()144 int ScreenRecoveryUI::GetProgressBaseline() const { in GetProgressBaseline()154 void ScreenRecoveryUI::draw_background_locked() { in draw_background_locked()182 void ScreenRecoveryUI::draw_foreground_locked() { in draw_foreground_locked()229 void ScreenRecoveryUI::SetColor(UIElement e) const { in SetColor()[all …]
21 return new Device(new ScreenRecoveryUI); in make_device()
22 class VrRecoveryUI : public ScreenRecoveryUI {
24 if (!ScreenRecoveryUI::InitTextParams()) return false; in InitTextParams()
24 class WearRecoveryUI : public ScreenRecoveryUI {
33 class ScreenRecoveryUI : public RecoveryUI {35 ScreenRecoveryUI();
195 if (!ScreenRecoveryUI::InitTextParams()) { in InitTextParams()209 if (!ScreenRecoveryUI::Init(locale)) { in Init()