Searched refs:gr_fb_height (Results 1 – 4 of 4) sorted by relevance
80 gr_fill(0, 0, gr_fb_width(), gr_fb_height()); in draw_background_locked()98 int y = (gr_fb_height() - height) / 2; in draw_background_locked()120 gr_fill(0, 0, gr_fb_width(), gr_fb_height()); in draw_screen_locked()179 for (int ty = gr_fb_height() - char_height_ - kMarginHeight; ty > y + 2 && count < text_rows_; in draw_screen_locked()204 visible_text_rows = (gr_fb_height() - (kMarginHeight * 2)) / char_height_; in InitTextParams()
148 int bottom_gap = (gr_fb_height() - elements_sum) / 2; in GetProgressBaseline()149 return gr_fb_height() - bottom_gap - gr_get_height(progressBarFill); in GetProgressBaseline()164 int y = gr_fb_height() - stage_height; in draw_background_locked()373 for (int ty = gr_fb_height() - kMarginHeight - char_height_; ty >= y && count < text_rows_; in draw_screen_locked()493 text_rows_ = (gr_fb_height() - kMarginHeight * 2) / char_height_; in InitTextParams()505 layout_ = (gr_fb_width() > gr_fb_height()) ? LANDSCAPE : PORTRAIT; in Init()507 if (gr_fb_height() > PixelsFromDp(800)) ++layout_; in Init()
47 int gr_fb_height();
358 int gr_fb_height() { in gr_fb_height() function