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Searched refs:newFrustum (Results 1 – 6 of 6) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DMatrix.h44 static Matrix* newFrustum(float left, float right, float bottom, float top,
DMatrix.cpp191 Matrix* Matrix::newFrustum(float left, float right, float bottom, float top, in newFrustum() function in Matrix
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far); in setUp()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp111 return Matrix::newFrustum(left, right, bottom, top, near, far); in setUpProjectionMatrix()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp109 return Matrix::newFrustum(left, right, bottom, top, near, far); in setUpProjectionMatrix()
/cts/tests/openglperf2/test/
DMatrixTest.cpp176 Matrix* m = Matrix::newFrustum(left, right, bottom, top, near, far); in TEST()