Searched refs:GL_LIGHT0 (Results 1 – 2 of 2) sorted by relevance
209 gl.glEnable(gl.GL_LIGHT0); in onDraw()210 gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, mLightDir, 0); in onDraw()211 glView.setLights(gl, gl.GL_LIGHT0); in onDraw()
495 #define GL_LIGHT0 0x4000 macro