Searched refs:GL_PROJECTION (Results 1 – 16 of 16) sorted by relevance
52 getMatrix(gl, GL10.GL_PROJECTION, mProjection); in getCurrentProjection()
319 gl.glMatrixMode(GL10.GL_PROJECTION); in beginDrawing()357 gl.glMatrixMode(GL10.GL_PROJECTION); in endDrawing()
253 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
430 case GL10.GL_PROJECTION: in glMatrixMode()1050 case GL_PROJECTION: in check()
85 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode in onSurfaceChanged()
76 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
101 gl.glMatrixMode(GL10.GL_PROJECTION); in drawOnscreen()139 gl.glMatrixMode(GL10.GL_PROJECTION); in drawOffscreenImage()
181 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
177 glMatrixMode(GL_PROJECTION); in onSurfaceChanged()
164 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
378 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
111 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
86 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
144 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
136 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
352 #define GL_PROJECTION 0x1701 macro