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Searched refs:GL_COMPRESSED_TEXTURE_FORMATS (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp78 case GL_COMPRESSED_TEXTURE_FORMATS: { in s_glGetIntegerv()
116 case GL_COMPRESSED_TEXTURE_FORMATS: { in s_glGetFloatv()
155 case GL_COMPRESSED_TEXTURE_FORMATS: { in s_glGetFixedv()
194 case GL_COMPRESSED_TEXTURE_FORMATS: { in s_glGetBooleanv()
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dgl31.h191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp645 case GL_COMPRESSED_TEXTURE_FORMATS: { in s_glGetIntegerv()
784 case GL_COMPRESSED_TEXTURE_FORMATS: { in s_glGetFloatv()
832 case GL_COMPRESSED_TEXTURE_FORMATS: { in s_glGetBooleanv()