Searched refs:GL_FLOAT (Results 1 – 9 of 9) sorted by relevance
250 case GL_FLOAT: in readPixelsType()274 case GL_FLOAT: in vertexAttribType()299 INVALID_TYPE_MATCH(GL_FLOAT, GL_BYTE) in readPixelsFboFormatMatch()300 INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in readPixelsFboFormatMatch()301 INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in readPixelsFboFormatMatch()302 INVALID_TYPE_MATCH(GL_FLOAT, GL_INT) in readPixelsFboFormatMatch()312 INVALID_MATCH(GL_FLOAT, GL_BYTE) in blitFramebufferFormat()313 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in blitFramebufferFormat()314 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in blitFramebufferFormat()315 INVALID_MATCH(GL_FLOAT, GL_INT) in blitFramebufferFormat()[all …]
2494 case GL_FLOAT: in isCompleteFbo()
41 case GL_FLOAT: in glSizeof()469 case GL_FLOAT: in glUtilsPixelBitSize()
150 case GL_FLOAT: in computePixelSize()
217 attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type in addVertexArrayObject()
318 #define GL_FLOAT 0x1406 macro
202 #define GL_FLOAT 0x1406 macro