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Searched refs:GL_FLOAT (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp250 case GL_FLOAT: in readPixelsType()
274 case GL_FLOAT: in vertexAttribType()
299 INVALID_TYPE_MATCH(GL_FLOAT, GL_BYTE) in readPixelsFboFormatMatch()
300 INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in readPixelsFboFormatMatch()
301 INVALID_TYPE_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in readPixelsFboFormatMatch()
302 INVALID_TYPE_MATCH(GL_FLOAT, GL_INT) in readPixelsFboFormatMatch()
312 INVALID_MATCH(GL_FLOAT, GL_BYTE) in blitFramebufferFormat()
313 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in blitFramebufferFormat()
314 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in blitFramebufferFormat()
315 INVALID_MATCH(GL_FLOAT, GL_INT) in blitFramebufferFormat()
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DGL2Encoder.cpp2494 case GL_FLOAT: in isCompleteFbo()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DglUtils.cpp41 case GL_FLOAT: in glSizeof()
469 case GL_FLOAT: in glUtilsPixelBitSize()
DGLESTextureUtils.cpp150 case GL_FLOAT: in computePixelSize()
DGLClientState.cpp217 attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type in addVertexArrayObject()
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h318 #define GL_FLOAT 0x1406 macro
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h202 #define GL_FLOAT 0x1406 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h202 #define GL_FLOAT 0x1406 macro
Dgl31.h202 #define GL_FLOAT 0x1406 macro