Searched refs:glDepthFunc (Results 1 – 17 of 17) sorted by relevance
/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | gles_ftable.h | 82 {"glDepthFunc", (void *)glDepthFunc},
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D | gles_dispatch.h | 85 glDepthFunc_t glDepthFunc; member 357 …unc_t set_glDepthFunc(glDepthFunc_t f) { glDepthFunc_t retval = glDepthFunc; glDepthFunc = f; retu… in set_glDepthFunc()
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D | gles.cpp | 366 void glDepthFunc(GLenum func) in glDepthFunc() function 368 getDispatch()->glDepthFunc(func); in glDepthFunc()
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | gl_ftable.h | 72 {"glDepthFunc", (void*)glDepthFunc},
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D | gl_client_context.h | 74 glDepthFunc_client_proc_t glDepthFunc; member
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D | gl_client_context.cpp | 74 glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData); in initDispatchByName()
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D | gl_entry.cpp | 69 void glDepthFunc(GLenum func); 675 void glDepthFunc(GLenum func) in glDepthFunc() function 678 ctx->glDepthFunc(ctx, func); in glDepthFunc()
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D | gl_enc.cpp | 8347 this->glDepthFunc = &glDepthFunc_enc; in gl_encoder_context_t()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 45 {"glDepthFunc", (void*)glDepthFunc},
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D | gl2_client_context.h | 47 glDepthFunc_client_proc_t glDepthFunc; member
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D | gl2_client_context.cpp | 47 glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData); in initDispatchByName()
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D | gl2_entry.cpp | 42 void glDepthFunc(GLenum func); 637 void glDepthFunc(GLenum func) in glDepthFunc() function 640 ctx->glDepthFunc(ctx, func); in glDepthFunc()
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D | gl2_enc.cpp | 11084 this->glDepthFunc = &glDepthFunc_enc; in gl2_encoder_context_t()
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | gl.h | 657 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
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D | gl31.h | 411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
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