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Searched refs:glGenTextures (Results 1 – 17 of 17) sorted by relevance

/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles_ftable.h101 {"glGenTextures", (void *)glGenTextures},
Dgles_dispatch.h104 glGenTextures_t glGenTextures; member
376 …t_glGenTextures(glGenTextures_t f) { glGenTextures_t retval = glGenTextures; glGenTextures = f; re… in set_glGenTextures()
Dgles.cpp461 void glGenTextures(GLsizei n, GLuint *textures) in glGenTextures() function
463 getDispatch()->glGenTextures(n, textures); in glGenTextures()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_ftable.h91 {"glGenTextures", (void*)glGenTextures},
Dgl_client_context.h93 glGenTextures_client_proc_t glGenTextures; member
Dgl_client_context.cpp93 glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData); in initDispatchByName()
Dgl_entry.cpp88 void glGenTextures(GLsizei n, GLuint* textures);
790 void glGenTextures(GLsizei n, GLuint* textures) in glGenTextures() function
794 ctx->glGenTextures(ctx, n, textures); in glGenTextures()
Dgl_enc.cpp8366 this->glGenTextures = &glGenTextures_enc; in gl_encoder_context_t()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h64 {"glGenTextures", (void*)glGenTextures},
Dgl2_client_context.h66 glGenTextures_client_proc_t glGenTextures; member
Dgl2_client_context.cpp66 glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData); in initDispatchByName()
Dgl2_entry.cpp61 void glGenTextures(GLsizei n, GLuint* textures);
754 void glGenTextures(GLsizei n, GLuint* textures) in glGenTextures() function
758 ctx->glGenTextures(ctx, n, textures); in glGenTextures()
Dgl2_enc.cpp11103 this->glGenTextures = &glGenTextures_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
Dgl31.h430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);