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Searched refs:ANIMATION (Results 1 – 9 of 9) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameComponent.java35 ANIMATION, // animations are selected enumConstant
DFixedAnimationComponent.java24 setPhase(ComponentPhases.ANIMATION.ordinal()); in FixedAnimationComponent()
DGenericAnimationComponent.java24 setPhase(ComponentPhases.ANIMATION.ordinal()); in GenericAnimationComponent()
DButtonAnimationComponent.java34 setPhase(ComponentPhases.ANIMATION.ordinal()); in ButtonAnimationComponent()
DEnemyAnimationComponent.java50 setPhase(ComponentPhases.ANIMATION.ordinal()); in EnemyAnimationComponent()
DDoorAnimationComponent.java49 setPhase(ComponentPhases.ANIMATION.ordinal()); in DoorAnimationComponent()
DNPCAnimationComponent.java54 setPhase(GameComponent.ComponentPhases.ANIMATION.ordinal()); in NPCAnimationComponent()
DAnimationComponent.java80 setPhase(ComponentPhases.ANIMATION.ordinal()); in AnimationComponent()
/external/doclava/res/assets/templates-sdk/assets/css/
Ddefault.css4581 * ANIMATION