Searched refs:ANIMATION (Results 1 – 9 of 9) sorted by relevance
35 ANIMATION, // animations are selected enumConstant
24 setPhase(ComponentPhases.ANIMATION.ordinal()); in FixedAnimationComponent()
24 setPhase(ComponentPhases.ANIMATION.ordinal()); in GenericAnimationComponent()
34 setPhase(ComponentPhases.ANIMATION.ordinal()); in ButtonAnimationComponent()
50 setPhase(ComponentPhases.ANIMATION.ordinal()); in EnemyAnimationComponent()
49 setPhase(ComponentPhases.ANIMATION.ordinal()); in DoorAnimationComponent()
54 setPhase(GameComponent.ComponentPhases.ANIMATION.ordinal()); in NPCAnimationComponent()
80 setPhase(ComponentPhases.ANIMATION.ordinal()); in AnimationComponent()
4581 * ANIMATION