Searched refs:ARGB_BLACK (Results 1 – 9 of 9) sorted by relevance
38 #define ARGB_BLACK 0xff000000 macro
312 const uint32_t t = (y == 0) ? ARGB_BLACK : image[x]; in Predict()313 const uint32_t l = (x == 0) ? ARGB_BLACK : image[x - 1]; in Predict()319 if (x == 0 && y == 0) return ARGB_BLACK; in Predict()
241 predict = (x == 0) ? ARGB_BLACK : current_row[x - 1]; // Left. in GetResidual()465 image[i] = ARGB_BLACK | (kPredLowEffort << 8); in VP8LResidualImage()475 image[tile_y * tiles_per_row + tile_x] = ARGB_BLACK | (pred << 8); in VP8LResidualImage()
806 for (i = 0; i < num_pixels; ++i) out[i] = VP8LSubPixels(in[i], ARGB_BLACK); in PredictorSub0_C()
113 return ARGB_BLACK; in Predictor0()
211 const uint8x16_t black = vreinterpretq_u8_u32(vdupq_n_u32(ARGB_BLACK)); in PredictorAdd0_NEON()
183 const __m128i black = _mm_set1_epi32(ARGB_BLACK); in PredictorAdd0_SSE2()
478 const __m128i black = _mm_set1_epi32(ARGB_BLACK); in PredictorSub0_SSE2()