Searched refs:ATTACK (Results 1 – 15 of 15) sorted by relevance
31 ATTACK, enumConstant76 if (currentAction == GameObject.ActionType.ATTACK) { in update()97 if (currentAction == GameObject.ActionType.ATTACK) { in update()106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal()); in update()107 if (currentAction != GameObject.ActionType.ATTACK in update()
48 case ATTACK: in update()49 mSprite.playAnimation(Animation.ATTACK); in update()79 public static final int ATTACK = 2; field in GenericAnimationComponent.Animation
62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in update()70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
207 } else if (currentAction == ActionType.ATTACK) { in idle()237 } else if (currentAction == ActionType.ATTACK) { in walk()275 } else if (currentAction == ActionType.ATTACK) { in run()285 if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.ATTACK) { in shoot()
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
171 } else if (hotSpot == HotSpotSystem.HotSpotType.ATTACK && !mPauseOnAttack) { in update()235 case HotSpotSystem.HotSpotType.ATTACK: in executeCommand()243 parentObject.setCurrentAction(ActionType.ATTACK); in executeCommand()
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in updateAttack()246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in updateAttack()
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
40 public static final int ATTACK = 7; field in HotSpotSystem.HotSpotType
77 parentObject.setCurrentAction(ActionType.ATTACK); in update()
62 ATTACK, enumConstant
259 } else if (currentAction == ActionType.ATTACK) { in update()
1388 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 2);1451 gun.setRequiredAction(GameObject.ActionType.ATTACK);1472 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());1569 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 10);1664 gun.setRequiredAction(GameObject.ActionType.ATTACK);1689 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());1790 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 8);1873 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());1954 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 3);2025 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());[all …]
376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in gotoStomp()