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Searched refs:ActiveAttributes (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h151 typedef std::vector<Attribute> ActiveAttributes; typedef
192 ActiveAttributes activeAttributes;
DOutputASM.cpp2927 ActiveAttributes &activeAttributes = shaderObject->activeAttributes; in attributeRegister()
/external/swiftshader/src/OpenGL/libGL/
DShader.cpp374 …for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttr… in getSemanticIndex()
DProgram.cpp1219 …for(glsl::ActiveAttributes::iterator attribute = vertexShader->activeAttributes.begin(); attribute… in linkAttributes()
1248 …for(glsl::ActiveAttributes::iterator attribute = vertexShader->activeAttributes.begin(); attribute… in linkAttributes()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp390 …for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttr… in getSemanticIndex()
DProgram.cpp1541 …for(glsl::ActiveAttributes::iterator attribute = vertexShader->activeAttributes.begin(); attribute… in linkAttributes()
1578 …for(glsl::ActiveAttributes::iterator attribute = vertexShader->activeAttributes.begin(); attribute… in linkAttributes()