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Searched refs:AndouKun (Results 1 – 7 of 7) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameFlowEvent.java34 private AndouKun mMainActivity;
37 if (context instanceof AndouKun) { in post()
41 mMainActivity = (AndouKun)context; in post()
47 if (context instanceof AndouKun) { in postImmediate()
51 mMainActivity = (AndouKun)context; in postImmediate()
DDifficultyMenuActivity.java30 Intent i = new Intent(getBaseContext(), AndouKun.class);
49 Intent i = new Intent(getBaseContext(), AndouKun.class);
68 Intent i = new Intent(getBaseContext(), AndouKun.class);
DAndouKun.java50 public class AndouKun extends Activity implements SensorEventListener { class
567 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onGameFlowEvent()
607 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onGameFlowEvent()
626 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onGameFlowEvent()
658 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onGameFlowEvent()
752 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onCreateDialog()
DMainMenuActivity.java62 Intent i = new Intent(getBaseContext(), AndouKun.class);
245 if (Math.abs(lastVersion) < Math.abs(AndouKun.VERSION)) { in onResume()
275 editor.putInt(PreferenceConstants.PREFERENCE_LAST_VERSION, AndouKun.VERSION); in onResume()
DLevelSelectActivity.java285 if (AndouKun.VERSION < 0) { in onCreateOptionsMenu()
DGame.java226 if (AndouKun.VERSION < 0) { in bootstrap()
/external/replicaisland/
DREADME.TXT14 …project is related to src/com/replicaisland/AndouKun.java, which implements the core game Activity…
18 AndouKun.java spins up the game, handles input events, deals with pausing and resuming, and also ma…
20 Game.java is a layer of abstraction between AndouKun.java and the game loop itself. This class boo…