Searched refs:AndouKun (Results 1 – 7 of 7) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | GameFlowEvent.java | 34 private AndouKun mMainActivity; 37 if (context instanceof AndouKun) { in post() 41 mMainActivity = (AndouKun)context; in post() 47 if (context instanceof AndouKun) { in postImmediate() 51 mMainActivity = (AndouKun)context; in postImmediate()
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D | DifficultyMenuActivity.java | 30 Intent i = new Intent(getBaseContext(), AndouKun.class); 49 Intent i = new Intent(getBaseContext(), AndouKun.class); 68 Intent i = new Intent(getBaseContext(), AndouKun.class);
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D | AndouKun.java | 50 public class AndouKun extends Activity implements SensorEventListener { class 567 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onGameFlowEvent() 607 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onGameFlowEvent() 626 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onGameFlowEvent() 658 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onGameFlowEvent() 752 …UIConstants.mOverridePendingTransition.invoke(AndouKun.this, R.anim.activity_fade_in, R.anim.activ… in onCreateDialog()
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D | MainMenuActivity.java | 62 Intent i = new Intent(getBaseContext(), AndouKun.class); 245 if (Math.abs(lastVersion) < Math.abs(AndouKun.VERSION)) { in onResume() 275 editor.putInt(PreferenceConstants.PREFERENCE_LAST_VERSION, AndouKun.VERSION); in onResume()
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D | LevelSelectActivity.java | 285 if (AndouKun.VERSION < 0) { in onCreateOptionsMenu()
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D | Game.java | 226 if (AndouKun.VERSION < 0) { in bootstrap()
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/external/replicaisland/ |
D | README.TXT | 14 …project is related to src/com/replicaisland/AndouKun.java, which implements the core game Activity… 18 AndouKun.java spins up the game, handles input events, deals with pausing and resuming, and also ma… 20 Game.java is a layer of abstraction between AndouKun.java and the game loop itself. This class boo…
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