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Searched refs:BCTX_REFN (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_tex.c519 BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD); in nvc0_validate_tic()
521 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nvc0_validate_tic()
579 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nve4_validate_tic()
1057 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); in nvc0_validate_suf()
1059 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nvc0_validate_suf()
1131 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD); in gm107_validate_surfaces()
1173 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nve4_update_surface_bindings()
Dnve4_compute.c234 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD); in gm107_compute_validate_surfaces()
287 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); in nve4_compute_validate_surfaces()
406 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); in nve4_compute_validate_constbufs()
444 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); in nve4_compute_validate_buffers()
747 BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD); in nve4_compute_validate_textures()
Dnvc0_winsys.h38 #define BCTX_REFN(bctx, bin, res, acc) \ macro
Dnvc0_state_validate.c148 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR); in nvc0_validate_fb()
179 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR); in nvc0_validate_fb()
516 BCTX_REFN(nvc0->bufctx_3d, 3D_CB(s, i), res, RD); in nvc0_constbufs_validate()
560 BCTX_REFN(nvc0->bufctx_3d, 3D_BUF, res, RDWR); in nvc0_validate_buffers()
Dnvc0_compute.c231 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); in nvc0_compute_validate_constbufs()
288 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); in nvc0_compute_validate_buffers()
Dnvc0_vbo.c371 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD); in nvc0_validate_vertex_buffers()
415 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD); in nvc0_validate_vertex_buffers_shared()
542 BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD); in nvc0_idxbuf_validate()
Dnvc0_shader_state.c307 BCTX_REFN(nvc0->bufctx_3d, 3D_TFB, buf, WR); in nvc0_tfb_validate()
Dnvc0_surface.c260 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); in nvc0_resource_copy_region()
261 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); in nvc0_resource_copy_region()
1510 BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR); in nvc0_blit_eng2d()
1511 BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD); in nvc0_blit_eng2d()
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_winsys.h39 #define BCTX_REFN(bctx, bin, res, acc) \ macro
Dnv50_state_validate.c93 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
121 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
Dnv50_shader_state.c99 BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD); in nv50_constbufs_validate()
718 BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR); in nv50_stream_output_validate()
Dnv50_surface.c257 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); in nv50_resource_copy_region()
258 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR); in nv50_resource_copy_region()
1597 BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR); in nv50_blit_eng2d()
1598 BCTX_REFN(nv50->bufctx, 2D, &src->base, RD); in nv50_blit_eng2d()
Dnv50_context.c239 BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(res), RD); in nv50_invalidate_resource_storage()
Dnv50_tex.c301 BCTX_REFN(nv50->bufctx_3d, 3D_TEXTURES, res, RD); in nv50_validate_tic()
Dnv50_vbo.c397 BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD); in nv50_vertex_arrays_validate()
Dnv50_state.c1096 BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(ib->buffer), RD); in nv50_set_index_buffer()