Searched refs:BackMode (Results 1 – 25 of 30) sorted by relevance
12
152 ctx->Polygon.BackMode == mode) in _mesa_PolygonMode()156 ctx->Polygon.BackMode = mode; in _mesa_PolygonMode()163 if (ctx->Polygon.BackMode == mode) in _mesa_PolygonMode()166 ctx->Polygon.BackMode = mode; in _mesa_PolygonMode()315 ctx->Polygon.BackMode = GL_FILL; in _mesa_init_polygon()
591 ctx->Polygon.BackMode != GL_FILL) in _mesa_valid_prim_mode()
42 brw->ctx.Polygon.BackMode == GL_POINT) { in brw_is_drawing_points()66 brw->ctx.Polygon.BackMode == GL_LINE) { in brw_is_drawing_lines()
209 switch (ctx->Polygon.BackMode) { in brw_upload_clip_prog()225 if (ctx->Polygon.BackMode != GL_FILL || in brw_upload_clip_prog()
159 switch (ctx->Polygon.BackMode) { in upload_sf_state()
290 switch (ctx->Polygon.BackMode) { in upload_raster()
496 if (ctx->Polygon.BackMode == GL_LINE || in brw_wm_populate_key()501 else if (ctx->Polygon.BackMode == GL_LINE) { in brw_wm_populate_key()
90 ctx->Polygon.BackMode == GL_FILL) in brw_set_prim()96 ctx->Polygon.BackMode == GL_FILL) { in brw_set_prim()
325 switch (ctx->Polygon.BackMode) { in upload_sf_state()
63 ctx->Polygon.BackMode != GL_FILL); in gen8_emit_vertices()
305 ctx->Polygon.BackMode != GL_FILL); in brw_vs_populate_key()
558 ctx->Polygon.BackMode != GL_FILL)) { in brw_prepare_vertices()
97 PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode)); in nv10_emit_polygon_mode()
74 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)189 #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
173 ctx->Polygon.BackMode != GL_FILL) in _tnl_InvalidateState()
170 ctx->Polygon.BackMode != GL_FILL); in choose_interp_func()187 ctx->Polygon.BackMode != GL_FILL); in choose_copy_pv_func()
325 ctx->Polygon.BackMode != GL_FILL) in bind_inputs()
131 st->ctx->Polygon.BackMode != GL_FILL; in check_attrib_edgeflag()
134 raster->fill_back = translate_fill( ctx->Polygon.BackMode ); in update_raster_state()
277 ctx->Polygon.BackMode != GL_FILL); in radeonChooseVertexState()698 ctx->Polygon.BackMode != GL_FILL); in radeonChooseRenderState()750 ctx->Polygon.BackMode != GL_FILL); in radeonRenderPrimitive()
241 ctx->Polygon.BackMode != GL_FILL); in r200ChooseVertexState()575 ctx->Polygon.BackMode != GL_FILL); in r200ChooseRenderState()643 ctx->Polygon.BackMode != GL_FILL); in r200RenderPrimitive()
144 mode = ctx->Polygon.BackMode; in TAG()369 mode = ctx->Polygon.BackMode; in TAG()
257 ctx->Polygon.BackMode != GL_FILL || in _swsetup_choose_trifuncs()
64 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode; in TAG()
951 ctx->Polygon.BackMode != GL_FILL) ? DD_TRI_UNFILLED : 0) | in intelChooseRenderState()1147 ctx->Polygon.BackMode != GL_FILL); in intelRenderPrimitive()