Home
last modified time | relevance | path

Searched refs:BaseVector1 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVertex.cpp465 PVRTVECTOR3f BaseVector1, BaseVector2, AlignedVector; in PVRTVertexTangentBitangent() local
479 BaseVector1.x = pfPosB[0] - pfPosA[0]; in PVRTVertexTangentBitangent()
480 BaseVector1.y = pfPosB[1] - pfPosA[1]; in PVRTVertexTangentBitangent()
481 BaseVector1.z = pfPosB[2] - pfPosA[2]; in PVRTVertexTangentBitangent()
502 AlignedVector = BaseVector1; in PVRTVertexTangentBitangent()
521 AlignedVector.x = BaseVector1.x + BaseVector2.x * fFac; in PVRTVertexTangentBitangent()
522 AlignedVector.y = BaseVector1.y + BaseVector2.y * fFac; in PVRTVertexTangentBitangent()
523 AlignedVector.z = BaseVector1.z + BaseVector2.z * fFac; in PVRTVertexTangentBitangent()