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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVertex.cpp465 PVRTVECTOR3f BaseVector1, BaseVector2, AlignedVector; in PVRTVertexTangentBitangent() local
483 BaseVector2.x = pfPosC[0] - pfPosA[0]; in PVRTVertexTangentBitangent()
484 BaseVector2.y = pfPosC[1] - pfPosA[1]; in PVRTVertexTangentBitangent()
485 BaseVector2.z = pfPosC[2] - pfPosA[2]; in PVRTVertexTangentBitangent()
509 AlignedVector = BaseVector2; in PVRTVertexTangentBitangent()
521 AlignedVector.x = BaseVector1.x + BaseVector2.x * fFac; in PVRTVertexTangentBitangent()
522 AlignedVector.y = BaseVector1.y + BaseVector2.y * fFac; in PVRTVertexTangentBitangent()
523 AlignedVector.z = BaseVector1.z + BaseVector2.z * fFac; in PVRTVertexTangentBitangent()