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Searched refs:BestSucc (Results 1 – 3 of 3) sorted by relevance

/external/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp674 MachineBasicBlock *BestSucc = nullptr; in selectBestSuccessor() local
704 if (BestSucc && BestProb >= SuccProb) in selectBestSuccessor()
706 BestSucc = Succ; in selectBestSuccessor()
709 return BestSucc; in selectBestSuccessor()
856 MachineBasicBlock *BestSucc = selectBestSuccessor(BB, Chain, BlockFilter); in buildChain() local
861 if (!BestSucc) in buildChain()
862 BestSucc = selectBestCandidateBlock(Chain, BlockWorkList); in buildChain()
863 if (!BestSucc) in buildChain()
864 BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList); in buildChain()
866 if (!BestSucc) { in buildChain()
[all …]
/external/swiftshader/third_party/LLVM/lib/Transforms/Scalar/
DJumpThreading.cpp688 unsigned BestSucc = GetBestDestForJumpOnUndef(BB); in ProcessBlock() local
693 if (i == BestSucc) continue; in ProcessBlock()
699 BranchInst::Create(BBTerm->getSuccessor(BestSucc), BBTerm); in ProcessBlock()
/external/llvm/lib/Transforms/Scalar/
DJumpThreading.cpp769 unsigned BestSucc = GetBestDestForJumpOnUndef(BB); in ProcessBlock() local
774 if (i == BestSucc) continue; in ProcessBlock()
780 BranchInst::Create(BBTerm->getSuccessor(BestSucc), BBTerm); in ProcessBlock()