Searched refs:BsoFailDepthBounds (Results 1 – 1 of 1) sorted by relevance
71 BsoFailDepthBounds = 0x00000020, enumerator479 if (failMask & BsoFailDepthBounds) { in VKTriangleTest()549 if (failMask & BsoFailDepthBounds) { in GenericDrawPreparation()3418 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBounds); in TEST_F()