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Searched refs:CFX_Matrix_3by3 (Results 1 – 3 of 3) sorted by relevance

/external/pdfium/core/fxcrt/
Dfx_basic_util.cpp208 CFX_Matrix_3by3 CFX_Matrix_3by3::Inverse() { in Inverse()
212 return CFX_Matrix_3by3(); in Inverse()
214 return CFX_Matrix_3by3( in Inverse()
220 CFX_Matrix_3by3 CFX_Matrix_3by3::Multiply(const CFX_Matrix_3by3& m) { in Multiply()
221 return CFX_Matrix_3by3( in Multiply()
229 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) { in TransformVector()
Dfx_basic.h516 class CFX_Matrix_3by3 {
518 CFX_Matrix_3by3() in CFX_Matrix_3by3() function
529 CFX_Matrix_3by3(FX_FLOAT a1, in CFX_Matrix_3by3() function
540 CFX_Matrix_3by3 Inverse();
542 CFX_Matrix_3by3 Multiply(const CFX_Matrix_3by3& m);
/external/pdfium/core/fpdfapi/page/
Dcpdf_colorspace.cpp299 CFX_Matrix_3by3 RGB_xyz(Rx, Gx, Bx, Ry, Gy, By, 1 - Rx - Ry, 1 - Gx - Gy, in XYZ_to_sRGB_WhitePoint()
305 CFX_Matrix_3by3 RGB_SUM_XYZ_DIAG(RGB_Sum_XYZ.a, 0, 0, 0, RGB_Sum_XYZ.b, 0, 0, in XYZ_to_sRGB_WhitePoint()
307 CFX_Matrix_3by3 M = RGB_xyz.Multiply(RGB_SUM_XYZ_DIAG); in XYZ_to_sRGB_WhitePoint()