Searched refs:CFX_Matrix_3by3 (Results 1 – 3 of 3) sorted by relevance
/external/pdfium/core/fxcrt/ |
D | fx_basic_util.cpp | 208 CFX_Matrix_3by3 CFX_Matrix_3by3::Inverse() { in Inverse() 212 return CFX_Matrix_3by3(); in Inverse() 214 return CFX_Matrix_3by3( in Inverse() 220 CFX_Matrix_3by3 CFX_Matrix_3by3::Multiply(const CFX_Matrix_3by3& m) { in Multiply() 221 return CFX_Matrix_3by3( in Multiply() 229 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) { in TransformVector()
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D | fx_basic.h | 516 class CFX_Matrix_3by3 { 518 CFX_Matrix_3by3() in CFX_Matrix_3by3() function 529 CFX_Matrix_3by3(FX_FLOAT a1, in CFX_Matrix_3by3() function 540 CFX_Matrix_3by3 Inverse(); 542 CFX_Matrix_3by3 Multiply(const CFX_Matrix_3by3& m);
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/external/pdfium/core/fpdfapi/page/ |
D | cpdf_colorspace.cpp | 299 CFX_Matrix_3by3 RGB_xyz(Rx, Gx, Bx, Ry, Gy, By, 1 - Rx - Ry, 1 - Gx - Gy, in XYZ_to_sRGB_WhitePoint() 305 CFX_Matrix_3by3 RGB_SUM_XYZ_DIAG(RGB_Sum_XYZ.a, 0, 0, 0, RGB_Sum_XYZ.b, 0, 0, in XYZ_to_sRGB_WhitePoint() 307 CFX_Matrix_3by3 M = RGB_xyz.Multiply(RGB_SUM_XYZ_DIAG); in XYZ_to_sRGB_WhitePoint()
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