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Searched refs:CHANNEL_DELTA (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp557 static const SkScalar CHANNEL_DELTA = 1000.0f; in calculateImprovedNoiseValueForPoint() local
558 SkScalar z = channel * CHANNEL_DELTA + perlinNoiseShader.fSeed; in calculateImprovedNoiseValueForPoint()