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Searched refs:CHECK_ALLOC_ERROR (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLBuffer.cpp19 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro
23 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro
111 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { in GrGLBuffer()
DGrGLGpu.cpp49 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro
53 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro
930 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
966 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
987 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
1236 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); in renderbuffer_storage_msaa()
1538 if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()
1569 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()
1674 SkASSERT(GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); in createStencilAttachmentForRenderTarget()