Searched refs:CHECK_ALLOC_ERROR (Results 1 – 2 of 2) sorted by relevance
19 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro23 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro111 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { in GrGLBuffer()
49 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro53 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro930 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()966 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()987 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()1236 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); in renderbuffer_storage_msaa()1538 if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1569 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1674 SkASSERT(GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); in createStencilAttachmentForRenderTarget()