Searched refs:COLLISION_SURFACE_DECAY_TIME (Results 1 – 1 of 1) sorted by relevance
28 private final static float COLLISION_SURFACE_DECAY_TIME = 0.3f; field in GameObject124 Utils.close(mLastTouchedFloorTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingGround()132 Utils.close(mLastTouchedCeilingTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingCeiling()140 Utils.close(mLastTouchedLeftWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingLeftWall()148 … Utils.close(mLastTouchedRightWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingRightWall()