Searched refs:COLOR_ARRAY (Results 1 – 1 of 1) sorted by relevance
44 #define COLOR_ARRAY 2 macro274 glEnableVertexAttribArray(COLOR_ARRAY); in Flush()298 …glVertexAttribPointer(COLOR_ARRAY, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(SPVRTPrint3DAPIVertex), (c… in Flush()314 glDisableVertexAttribArray(COLOR_ARRAY); in Flush()410 glBindAttribLocation(Data.uProgramFont, COLOR_ARRAY, "myColour"); in APIInit()