Searched refs:CallDepth (Results 1 – 3 of 3) sorted by relevance
1587 if (ctx->ListState.CallDepth == 1) { in vbo_save_EndCallList()
8024 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { in execute_list()8033 ctx->ListState.CallDepth++; in execute_list()8105 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()8110 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()9185 ctx->ListState.CallDepth--; in execute_list()10497 ctx->ListState.CallDepth = 0; in _mesa_init_display_list()
4143 GLuint CallDepth; /**< Current recursion calling depth */ member