1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkCanvasStateUtils.h"
9
10 #include "SkCanvas.h"
11 #include "SkCanvasStack.h"
12 #include "SkDevice.h"
13 #include "SkRasterClip.h"
14 #include "SkWriter32.h"
15 #include "SkClipOpPriv.h"
16
17 /*
18 * WARNING: The structs below are part of a stable ABI and as such we explicitly
19 * use unambigious primitives (e.g. int32_t instead of an enum).
20 *
21 * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
22 * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
23 * NECESSARY!
24 *
25 * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp
26 * describes how to create a library to pass to the CanvasState tests. The tests
27 * should succeed when building the library with your changes and passing that to
28 * the tests running in the unchanged Skia.
29 */
30 enum RasterConfigs {
31 kUnknown_RasterConfig = 0,
32 kRGB_565_RasterConfig = 1,
33 kARGB_8888_RasterConfig = 2
34 };
35 typedef int32_t RasterConfig;
36
37 enum CanvasBackends {
38 kUnknown_CanvasBackend = 0,
39 kRaster_CanvasBackend = 1,
40 kGPU_CanvasBackend = 2,
41 kPDF_CanvasBackend = 3
42 };
43 typedef int32_t CanvasBackend;
44
45 struct ClipRect {
46 int32_t left, top, right, bottom;
47 };
48
49 struct SkMCState {
50 float matrix[9];
51 // NOTE: this only works for non-antialiased clips
52 int32_t clipRectCount;
53 ClipRect* clipRects;
54 };
55
56 // NOTE: If you add more members, create a new subclass of SkCanvasState with a
57 // new CanvasState::version.
58 struct SkCanvasLayerState {
59 CanvasBackend type;
60 int32_t x, y;
61 int32_t width;
62 int32_t height;
63
64 SkMCState mcState;
65
66 union {
67 struct {
68 RasterConfig config; // pixel format: a value from RasterConfigs.
69 uint64_t rowBytes; // Number of bytes from start of one line to next.
70 void* pixels; // The pixels, all (height * rowBytes) of them.
71 } raster;
72 struct {
73 int32_t textureID;
74 } gpu;
75 };
76 };
77
78 class SkCanvasState {
79 public:
SkCanvasState(int32_t version,SkCanvas * canvas)80 SkCanvasState(int32_t version, SkCanvas* canvas) {
81 SkASSERT(canvas);
82 this->version = version;
83 width = canvas->getBaseLayerSize().width();
84 height = canvas->getBaseLayerSize().height();
85
86 }
87
88 /**
89 * The version this struct was built with. This field must always appear
90 * first in the struct so that when the versions don't match (and the
91 * remaining contents and size are potentially different) we can still
92 * compare the version numbers.
93 */
94 int32_t version;
95 int32_t width;
96 int32_t height;
97 int32_t alignmentPadding;
98 };
99
100 class SkCanvasState_v1 : public SkCanvasState {
101 public:
102 static const int32_t kVersion = 1;
103
SkCanvasState_v1(SkCanvas * canvas)104 SkCanvasState_v1(SkCanvas* canvas) : INHERITED(kVersion, canvas) {
105 layerCount = 0;
106 layers = nullptr;
107 mcState.clipRectCount = 0;
108 mcState.clipRects = nullptr;
109 originalCanvas = canvas;
110 }
111
~SkCanvasState_v1()112 ~SkCanvasState_v1() {
113 // loop through the layers and free the data allocated to the clipRects
114 for (int i = 0; i < layerCount; ++i) {
115 sk_free(layers[i].mcState.clipRects);
116 }
117
118 sk_free(mcState.clipRects);
119 sk_free(layers);
120 }
121
122 SkMCState mcState;
123
124 int32_t layerCount;
125 SkCanvasLayerState* layers;
126 private:
127 SkCanvas* originalCanvas;
128 typedef SkCanvasState INHERITED;
129 };
130
131 ////////////////////////////////////////////////////////////////////////////////
132
setup_MC_state(SkMCState * state,const SkMatrix & matrix,const SkRegion & clip)133 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
134 // initialize the struct
135 state->clipRectCount = 0;
136
137 // capture the matrix
138 for (int i = 0; i < 9; i++) {
139 state->matrix[i] = matrix.get(i);
140 }
141
142 /*
143 * capture the clip
144 *
145 * storage is allocated on the stack for the first 4 rects. This value was
146 * chosen somewhat arbitrarily, but does allow us to represent simple clips
147 * and some more common complex clips (e.g. a clipRect with a sub-rect
148 * clipped out of its interior) without needing to malloc any additional memory.
149 */
150 SkSWriter32<4*sizeof(ClipRect)> clipWriter;
151
152 if (!clip.isEmpty()) {
153 // only returns the b/w clip so aa clips fail
154 SkRegion::Iterator clip_iterator(clip);
155 for (; !clip_iterator.done(); clip_iterator.next()) {
156 // this assumes the SkIRect is stored in l,t,r,b ordering which
157 // matches the ordering of our ClipRect struct
158 clipWriter.writeIRect(clip_iterator.rect());
159 state->clipRectCount++;
160 }
161 }
162
163 // allocate memory for the clip then and copy them to the struct
164 state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten());
165 clipWriter.flatten(state->clipRects);
166 }
167
168
169
CaptureCanvasState(SkCanvas * canvas)170 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
171 SkASSERT(canvas);
172
173 // Check the clip can be decomposed into rectangles (i.e. no soft clips).
174 if (canvas->androidFramework_isClipAA()) {
175 return nullptr;
176 }
177
178 std::unique_ptr<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas));
179
180 // decompose the total matrix and clip
181 {
182 SkRegion rgn;
183 canvas->temporary_internal_getRgnClip(&rgn);
184 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), rgn);
185 }
186
187 /*
188 * decompose the layers
189 *
190 * storage is allocated on the stack for the first 3 layers. It is common in
191 * some view systems (e.g. Android) that a few non-clipped layers are present
192 * and we will not need to malloc any additional memory in those cases.
193 */
194 SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter;
195 int layerCount = 0;
196 for (SkCanvas::LayerIter layer(canvas); !layer.done(); layer.next()) {
197
198 // we currently only work for bitmap backed devices
199 SkPixmap pmap;
200 if (!layer.device()->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) {
201 return nullptr;
202 }
203
204 SkCanvasLayerState* layerState =
205 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
206 layerState->type = kRaster_CanvasBackend;
207 layerState->x = layer.x();
208 layerState->y = layer.y();
209 layerState->width = pmap.width();
210 layerState->height = pmap.height();
211
212 switch (pmap.colorType()) {
213 case kN32_SkColorType:
214 layerState->raster.config = kARGB_8888_RasterConfig;
215 break;
216 case kRGB_565_SkColorType:
217 layerState->raster.config = kRGB_565_RasterConfig;
218 break;
219 default:
220 return nullptr;
221 }
222 layerState->raster.rowBytes = pmap.rowBytes();
223 layerState->raster.pixels = pmap.writable_addr();
224
225 SkRegion rgn;
226 layer.clip(&rgn);
227 setup_MC_state(&layerState->mcState, layer.matrix(), rgn);
228 layerCount++;
229 }
230
231 // allocate memory for the layers and then and copy them to the struct
232 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState));
233 canvasState->layerCount = layerCount;
234 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
235 layerWriter.flatten(canvasState->layers);
236
237 return canvasState.release();
238 }
239
240 ////////////////////////////////////////////////////////////////////////////////
241
setup_canvas_from_MC_state(const SkMCState & state,SkCanvas * canvas)242 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
243 // reconstruct the matrix
244 SkMatrix matrix;
245 for (int i = 0; i < 9; i++) {
246 matrix.set(i, state.matrix[i]);
247 }
248
249 // reconstruct the clip
250 SkRegion clip;
251 for (int i = 0; i < state.clipRectCount; ++i) {
252 clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
253 state.clipRects[i].top,
254 state.clipRects[i].right,
255 state.clipRects[i].bottom),
256 SkRegion::kUnion_Op);
257 }
258
259 canvas->setMatrix(matrix);
260 canvas->clipRegion(clip, kReplace_SkClipOp);
261 }
262
263 static std::unique_ptr<SkCanvas>
make_canvas_from_canvas_layer(const SkCanvasLayerState & layerState)264 make_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
265 SkASSERT(kRaster_CanvasBackend == layerState.type);
266
267 SkBitmap bitmap;
268 SkColorType colorType =
269 layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
270 layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
271 kUnknown_SkColorType;
272
273 if (colorType == kUnknown_SkColorType) {
274 return nullptr;
275 }
276
277 bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
278 colorType, kPremul_SkAlphaType),
279 layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
280
281 SkASSERT(!bitmap.empty());
282 SkASSERT(!bitmap.isNull());
283
284 std::unique_ptr<SkCanvas> canvas(new SkCanvas(bitmap));
285
286 // setup the matrix and clip
287 setup_canvas_from_MC_state(layerState.mcState, canvas.get());
288
289 return canvas;
290 }
291
MakeFromCanvasState(const SkCanvasState * state)292 std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) {
293 SkASSERT(state);
294 // Currently there is only one possible version.
295 SkASSERT(SkCanvasState_v1::kVersion == state->version);
296
297 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
298
299 if (state_v1->layerCount < 1) {
300 return nullptr;
301 }
302
303 std::unique_ptr<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height));
304
305 // setup the matrix and clip on the n-way canvas
306 setup_canvas_from_MC_state(state_v1->mcState, canvas.get());
307
308 // Iterate over the layers and add them to the n-way canvas
309 for (int i = state_v1->layerCount - 1; i >= 0; --i) {
310 std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]);
311 if (!canvasLayer.get()) {
312 return nullptr;
313 }
314 canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x,
315 state_v1->layers[i].y));
316 }
317
318 return std::move(canvas);
319 }
320
321 ////////////////////////////////////////////////////////////////////////////////
322
ReleaseCanvasState(SkCanvasState * state)323 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
324 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
325 // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
326 // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
327 // instead uses the field "version" to determine how to behave.
328 delete static_cast<SkCanvasState_v1*>(state);
329 }
330