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Searched refs:ClobberPhysReg (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DVirtRegRewriter.cpp256 void ClobberPhysReg(unsigned PhysReg);
769 void AvailableSpills::ClobberPhysReg(unsigned PhysReg) { in ClobberPhysReg() function in AvailableSpills
810 ClobberPhysReg(*I); in AddAvailableRegsToLiveIn()
813 ClobberPhysReg(*SubRegs); in AddAvailableRegsToLiveIn()
953 Spills.ClobberPhysReg(NewPhysReg); in GetRegForReload()
954 Spills.ClobberPhysReg(NewOp.PhysRegReused); in GetRegForReload()
1317 Spills.ClobberPhysReg(PhysReg); in OptimizeByUnfold2()
1588 Spills.ClobberPhysReg(NewReg); in CommuteToFoldReload()
1653 Spills.ClobberPhysReg(PhysReg); in SpillRegToStackSlot()
1850 Spills.ClobberPhysReg(Phys); in InsertRestores()
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