/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1190 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1191 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1192 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1193 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1585 select(dst, CmpEQ(As<Int4>(src1), Int4(1)), src0.y, src0.x); in extract() 1586 select(dst, CmpEQ(As<Int4>(src1), Int4(2)), src0.z, dst); in extract() 1587 select(dst, CmpEQ(As<Int4>(src1), Int4(3)), src0.w, dst); in extract() 1592 select(dst.x, CmpEQ(As<Int4>(index), Int4(0)), element, src.x); in insert() 1593 select(dst.y, CmpEQ(As<Int4>(index), Int4(1)), element, src.y); in insert() 1594 select(dst.z, CmpEQ(As<Int4>(index), Int4(2)), element, src.z); in insert() [all …]
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D | PixelRoutine.cpp | 367 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest() 370 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest() 375 equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest() 462 zTest = CmpEQ(zValue, Z); in depthTest() 546 cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest() 550 …cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFF… in alphaTest() 558 equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
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D | VertexProgram.cpp | 1063 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in BREAKC() 1366 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in IFC()
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D | PixelProgram.cpp | 1269 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in BREAKC() 1572 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; in IFC()
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D | VertexRoutine.cpp | 725 …Float4 w = As<Float4>(As<Int4>(v.w) | (As<Int4>(CmpEQ(v.w, Float4(0.0f))) & As<Int4>(Float4(1.0f))… in writeCache()
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/external/swiftshader/src/Reactor/ |
D | Main.cpp | 610 …*Pointer<Int4>(out + 16 * 0) = CmpEQ(Float4(1.0f, 1.0f, -0.0f, +0.0f), Float4(0.0f, 1.0f, +0.0f, -… in TEST() 611 *Pointer<Int4>(out + 16 * 1) = CmpEQ(Int4(1, 0, -1, -0), Int4(0, 1, 0, +0)); in TEST() 612 …*Pointer<Byte8>(out + 16 * 2) = CmpEQ(SByte8(1, 2, 3, 4, 5, 6, 7, 8), SByte8(7, 6, 5, 4, 3, 2, 1, … in TEST()
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D | Reactor.hpp | 573 RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y); 625 RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y); 807 RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y); 1825 RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y); 1905 RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y); 2107 RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y);
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D | LLVMReactor.cpp | 2263 RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y) in CmpEQ() function 2469 RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y) in CmpEQ() function 2880 RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y) in CmpEQ() function 4779 RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y) in CmpEQ() function 5118 RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y) in CmpEQ() function 5758 RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y) in CmpEQ() function
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D | SubzeroReactor.cpp | 2873 RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y) in CmpEQ() function 3149 RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y) in CmpEQ() function 3706 RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y) in CmpEQ() function 5858 RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y) in CmpEQ() function 6276 RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y) in CmpEQ() function 6932 RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y) in CmpEQ() function
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/external/llvm/lib/Target/NVPTX/ |
D | NVPTXInstrInfo.td | 68 def CmpEQ : PatLeaf<(i32 0)>; 1573 defm : ISET_FORMAT_SIGNED<seteq, CmpEQ>; 1579 defm : ISET_FORMAT_UNSIGNED<setueq, CmpEQ>; 1657 defm FSetOEQ : FSET_FORMAT<setoeq, CmpEQ, CmpEQ_FTZ>; 1671 defm FSetEQ : FSET_FORMAT<seteq, CmpEQ, CmpEQ_FTZ>; 2389 (SETP_b32ri (BITCONVERT_32_F2I Float32Regs:$a), 0, CmpEQ)>; 2405 (SETP_b32ri (BITCONVERT_32_F2I Float32Regs:$a), 0, CmpEQ)>; 2421 (SETP_b64ri (BITCONVERT_64_F2I Float64Regs:$a), 0, CmpEQ)>; 2431 (SETP_b64ri (BITCONVERT_64_F2I Float64Regs:$a), 0, CmpEQ)>; 2500 (SETP_b64ri (ANDb64ri Int64Regs:$a, 1), 1, CmpEQ)>; [all …]
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