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Searched refs:CmpLT (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Shader/
DShaderCore.cpp350 Int4 S = CmpLT(y, Float4(0.0f)); in arctan()
356 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan()
929 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); in slt()
930 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); in slt()
931 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); in slt()
932 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); in slt()
1190 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1191 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1192 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1193 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
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DVertexRoutine.cpp113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); in computeClipFlags()
114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); in computeClipFlags()
115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); in computeClipFlags()
DSamplerCore.cpp572 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border()
578 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border()
1584 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace()
1585 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace()
1586 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace()
2368 xyz1 -= CmpLT(frac, Float4(0.5f)) & (filter + filter); // Decrement xyz if necessary in address()
2387 Int4 under = CmpLT(xyz1, Int4(0)); in address()
DVertexProgram.cpp1065 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC()
1368 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
DPixelProgram.cpp1271 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC()
1574 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp470 zTest = CmpLT(zValue, Z); in depthTest()
504 zTest = CmpLT(zValue, Z); in depthTest()
/external/llvm/lib/Target/NVPTX/
DNVPTXInstrInfo.td70 def CmpLT : PatLeaf<(i32 2)>;
1570 defm : ISET_FORMAT_SIGNED<setlt, CmpLT>;
1576 defm : ISET_FORMAT_UNSIGNED<setult, CmpLT>;
1654 defm FSetOLT : FSET_FORMAT<setolt, CmpLT, CmpLT_FTZ>;
1668 defm FSetLT : FSET_FORMAT<setlt, CmpLT, CmpLT_FTZ>;
/external/swiftshader/src/Reactor/
DReactor.hpp1826 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
1906 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
2108 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
DLLVMReactor.cpp4787 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function
4839 RValue<Int4> less = CmpLT(x, y); in Min()
5126 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function
5178 RValue<UInt4> less = CmpLT(x, y); in Min()
5764 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
DSubzeroReactor.cpp5863 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function
6281 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function
6937 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function