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Searched refs:Color_Red (Results 1 – 8 of 8) sorted by relevance

/external/clang/test/Index/
Dcomplete-enums.c5 Color_Red = 17, enumerator
/external/flatbuffers/samples/
Dsample_binary.cpp54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
Dmonster_generated.h21 Color_Red = 0, enumerator
24 Color_MIN = Color_Red,
/external/flatbuffers/docs/source/
DCUsage.md104 ns(Monster_color_add(B, ns(Color_Red)));
DTutorial.md814 inventory, Color_Red, weapons, Equipment_Weapon,
923 ns(Monster_create_as_root(B, &pos, mana, hp, name, inventory, ns(Color_Red),
959 monster_builder.add_color(Color_Red);
984 ns(Monster_color_add(B, ns(Color_Red)));
DInternals.md138 Color_Red = 0,
/external/flatbuffers/tests/
Dmonster_test_generated.h33 Color_Red = 1, enumerator
56 const size_t index = static_cast<int>(e) - static_cast<int>(Color_Red); in EnumNameColor()
Dtest.cpp87 auto vec = Vec3(1, 2, 3, 0, Color_Red, Test(10, 20)); in CreateFlatBufferTest()