Searched refs:Color_Red (Results 1 – 8 of 8) sorted by relevance
/external/clang/test/Index/ |
D | complete-enums.c | 5 Color_Red = 17, enumerator
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/external/flatbuffers/samples/ |
D | sample_binary.cpp | 54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
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D | monster_generated.h | 21 Color_Red = 0, enumerator 24 Color_MIN = Color_Red,
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/external/flatbuffers/docs/source/ |
D | CUsage.md | 104 ns(Monster_color_add(B, ns(Color_Red)));
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D | Tutorial.md | 814 inventory, Color_Red, weapons, Equipment_Weapon, 923 ns(Monster_create_as_root(B, &pos, mana, hp, name, inventory, ns(Color_Red), 959 monster_builder.add_color(Color_Red); 984 ns(Monster_color_add(B, ns(Color_Red)));
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D | Internals.md | 138 Color_Red = 0,
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/external/flatbuffers/tests/ |
D | monster_test_generated.h | 33 Color_Red = 1, enumerator 56 const size_t index = static_cast<int>(e) - static_cast<int>(Color_Red); in EnumNameColor()
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D | test.cpp | 87 auto vec = Vec3(1, 2, 3, 0, Color_Red, Test(10, 20)); in CreateFlatBufferTest()
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