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Searched refs:ConvertStencilOp (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.h59 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
DContext.cpp1838 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1839 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
1840 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
1848 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1849 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
1850 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
Dutilities.cpp334 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function
/external/swiftshader/src/OpenGL/libGL/
Dutilities.h68 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
DContext.cpp1802 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1803 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
1804 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
1812 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
1813 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
1814 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
1824 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1825 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
1826 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
1834 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
[all …]
Dutilities.cpp542 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h75 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
DContext.cpp2785 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2786 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
2787 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
2795 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
2796 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
2797 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
2807 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2808 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
2809 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
2817 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
[all …]
Dutilities.cpp1346 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function