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Searched refs:CriticalSection (Results 1 – 25 of 119) sorted by relevance

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/external/swiftshader/src/D3D9/
DDirect3DTexture9.cpp64 CriticalSection cs(device); in QueryInterface()
100 CriticalSection cs(device); in FreePrivateData()
109 CriticalSection cs(device); in GetPrivateData()
118 CriticalSection cs(device); in PreLoad()
127 CriticalSection cs(device); in SetPrivateData()
136 CriticalSection cs(this->device); in GetDevice()
145 CriticalSection cs(device); in SetPriority()
154 CriticalSection cs(device); in GetPriority()
163 CriticalSection cs(device); in GetType()
172 CriticalSection cs(device); in GenerateMipSubLevels()
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DDirect3DBaseTexture9.cpp40 CriticalSection cs(device); in QueryInterface()
75 CriticalSection cs(device); in FreePrivateData()
84 CriticalSection cs(device); in GetPrivateData()
93 CriticalSection cs(device); in PreLoad()
102 CriticalSection cs(device); in SetPrivateData()
111 CriticalSection cs(this->device); in GetDevice()
120 CriticalSection cs(device); in SetPriority()
129 CriticalSection cs(device); in GetPriority()
138 CriticalSection cs(device); in GetType()
147 CriticalSection cs(device); in GetAutoGenFilterType()
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DDirect3DCubeTexture9.cpp73 CriticalSection cs(device); in QueryInterface()
109 CriticalSection cs(device); in FreePrivateData()
118 CriticalSection cs(device); in GetPrivateData()
127 CriticalSection cs(device); in PreLoad()
136 CriticalSection cs(device); in SetPrivateData()
145 CriticalSection cs(this->device); in GetDevice()
154 CriticalSection cs(device); in SetPriority()
163 CriticalSection cs(device); in GetPriority()
172 CriticalSection cs(device); in GetType()
181 CriticalSection cs(device); in GenerateMipSubLevels()
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DDirect3DVolumeTexture9.cpp65 CriticalSection cs(device); in QueryInterface()
101 CriticalSection cs(device); in FreePrivateData()
110 CriticalSection cs(device); in GetPrivateData()
119 CriticalSection cs(device); in PreLoad()
128 CriticalSection cs(device); in SetPrivateData()
137 CriticalSection(this->device); in GetDevice()
146 CriticalSection cs(device); in SetPriority()
155 CriticalSection cs(device); in GetPriority()
164 CriticalSection cs(device); in GetType()
173 CriticalSection cs(device); in GenerateMipSubLevels()
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DDirect3DIndexBuffer9.cpp38 CriticalSection cs(device); in QueryInterface()
73 CriticalSection cs(device); in FreePrivateData()
82 CriticalSection cs(device); in GetPrivateData()
91 CriticalSection cs(device); in PreLoad()
100 CriticalSection cs(device); in SetPrivateData()
109 CriticalSection cs(this->device); in GetDevice()
118 CriticalSection cs(device); in SetPriority()
127 CriticalSection cs(device); in GetPriority()
136 CriticalSection cs(device); in GetType()
145 CriticalSection cs(device); in GetDesc()
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DDirect3DVertexBuffer9.cpp77 CriticalSection cs(device); in QueryInterface()
112 CriticalSection cs(device); in FreePrivateData()
121 CriticalSection cs(device); in GetPrivateData()
130 CriticalSection cs(device); in PreLoad()
139 CriticalSection cs(device); in SetPrivateData()
148 CriticalSection cs(this->device); in GetDevice()
157 CriticalSection cs(device); in SetPriority()
166 CriticalSection cs(device); in GetPriority()
175 CriticalSection cs(device); in GetType()
184 CriticalSection cs(device); in Lock()
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DDirect3DSurface9.cpp100 CriticalSection cs(device); in QueryInterface()
145 CriticalSection cs(device); in FreePrivateData()
154 CriticalSection cs(device); in GetPrivateData()
163 CriticalSection cs(device); in PreLoad()
172 CriticalSection cs(device); in SetPrivateData()
181 CriticalSection cs(this->device); in GetDevice()
190 CriticalSection cs(device); in SetPriority()
199 CriticalSection cs(device); in GetPriority()
208 CriticalSection cs(device); in GetType()
217 CriticalSection cs(device); in GetDC()
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DDirect3DResource9.cpp95 CriticalSection cs(device); in QueryInterface()
129 CriticalSection cs(this->device); in GetDevice()
146 CriticalSection cs(device); in SetPrivateData()
157 CriticalSection cs(device); in GetPrivateData()
180 CriticalSection cs(device); in FreePrivateData()
198 CriticalSection cs(device); in SetPriority()
210 CriticalSection cs(device); in GetPriority()
219 CriticalSection cs(device); in PreLoad()
226 CriticalSection cs(device); in GetType()
DDirect3DVolume9.cpp56 CriticalSection cs(device); in QueryInterface()
90 CriticalSection cs(device); in FreePrivateData()
99 CriticalSection cs(device); in GetContainer()
120 CriticalSection cs(device); in GetDesc()
142 CriticalSection cs(this->device); in GetDevice()
151 CriticalSection cs(device); in GetPrivateData()
160 CriticalSection cs(device); in LockBox()
207 CriticalSection cs(device); in SetPrivateData()
216 CriticalSection cs(device); in UnlockBox()
DDirect3DDevice9.cpp276 CriticalSection cs(this); in QueryInterface()
310 CriticalSection cs(this); in BeginScene()
319 CriticalSection cs(this); in BeginStateBlock()
342 CriticalSection cs(this); in Clear()
452 CriticalSection cs(this); in ColorFill()
489 CriticalSection cs(this); in CreateAdditionalSwapChain()
532 CriticalSection cs(this); in CreateCubeTexture()
565 CriticalSection cs(this); in CreateDepthStencilSurface()
624 CriticalSection cs(this); in CreateIndexBuffer()
650 CriticalSection cs(this); in CreateOffscreenPlainSurface()
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DDirect3DQuery9.cpp50 CriticalSection cs(device); in QueryInterface()
84 CriticalSection cs(this->device); in GetDevice()
101 CriticalSection cs(device); in GetType()
108 CriticalSection cs(device); in GetDataSize()
137 CriticalSection cs(device); in Issue()
196 CriticalSection cs(device); in GetData()
DDirect3DSwapChain9.cpp48 CriticalSection cs(device); in QueryInterface()
82 CriticalSection cs(device); in Present()
197 CriticalSection cs(device); in GetFrontBufferData()
218 CriticalSection cs(device); in GetBackBuffer()
242 CriticalSection cs(device); in GetRasterStatus()
270 CriticalSection cs(device); in GetDisplayMode()
286 CriticalSection cs(this->device); in GetDevice()
303 CriticalSection cs(device); in GetPresentParameters()
DDirect3DVertexShader9.cpp45 CriticalSection cs(device); in QueryInterface()
79 CriticalSection cs(this->device); in GetDevice()
96 CriticalSection cs(device); in GetFunction()
DDirect3DPixelShader9.cpp45 CriticalSection cs(device); in QueryInterface()
79 CriticalSection cs(this->device); in GetDevice()
96 CriticalSection cs(device); in GetFunction()
DDirect3DDevice9Ex.cpp63 CriticalSection cs(this); in QueryInterface()
910 CriticalSection cs(this); in SetConvolutionMonoKernel()
919 CriticalSection cs(this); in ComposeRects()
928 CriticalSection cs(this); in PresentEx()
937 CriticalSection cs(this); in GetGPUThreadPriority()
946 CriticalSection cs(this); in SetGPUThreadPriority()
955 CriticalSection cs(this); in WaitForVBlank()
964 CriticalSection cs(this); in CheckResourceResidency()
973 CriticalSection cs(this); in SetMaximumFrameLatency()
982 CriticalSection cs(this); in GetMaximumFrameLatency()
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/external/webrtc/webrtc/base/
Dcriticalsection.cc17 CriticalSection::CriticalSection() { in CriticalSection() function in rtc::CriticalSection
31 CriticalSection::~CriticalSection() { in ~CriticalSection()
39 void CriticalSection::Enter() EXCLUSIVE_LOCK_FUNCTION() { in Enter()
56 bool CriticalSection::TryEnter() EXCLUSIVE_TRYLOCK_FUNCTION(true) { in TryEnter()
74 void CriticalSection::Leave() UNLOCK_FUNCTION() { in Leave()
89 bool CriticalSection::CurrentThreadIsOwner() const { in CurrentThreadIsOwner()
106 bool CriticalSection::IsLocked() const { in IsLocked()
118 CritScope::CritScope(CriticalSection* cs) : cs_(cs) { cs_->Enter(); } in CritScope()
121 TryCritScope::TryCritScope(CriticalSection* cs) in TryCritScope()
Dcriticalsection.h44 class LOCKABLE CriticalSection {
46 CriticalSection();
47 ~CriticalSection();
71 explicit CritScope(CriticalSection* cs) EXCLUSIVE_LOCK_FUNCTION(cs);
74 CriticalSection* const cs_;
87 explicit TryCritScope(CriticalSection* cs);
95 CriticalSection* const cs_;
Dsharedexclusivelock.h34 rtc::CriticalSection cs_exclusive_;
35 rtc::CriticalSection cs_shared_;
/external/webrtc/webrtc/modules/audio_processing/
Decho_control_mobile_impl.h28 rtc::CriticalSection* crit_render,
29 rtc::CriticalSection* crit_capture);
69 rtc::CriticalSection* const crit_render_ ACQUIRED_BEFORE(crit_capture_);
70 rtc::CriticalSection* const crit_capture_;
Dgain_control_impl.h31 rtc::CriticalSection* crit_render,
32 rtc::CriticalSection* crit_capture);
79 rtc::CriticalSection* const crit_render_ ACQUIRED_BEFORE(crit_capture_);
80 rtc::CriticalSection* const crit_capture_;
Decho_cancellation_impl.h28 rtc::CriticalSection* crit_render,
29 rtc::CriticalSection* crit_capture);
83 rtc::CriticalSection* const crit_render_ ACQUIRED_BEFORE(crit_capture_);
84 rtc::CriticalSection* const crit_capture_;
Dlevel_estimator_impl.h26 explicit LevelEstimatorImpl(rtc::CriticalSection* crit);
39 rtc::CriticalSection* const crit_ = nullptr;
Dhigh_pass_filter_impl.h25 explicit HighPassFilterImpl(rtc::CriticalSection* crit);
38 rtc::CriticalSection* const crit_ = nullptr;
Dnoise_suppression_impl.h25 explicit NoiseSuppressionImpl(rtc::CriticalSection* crit);
42 rtc::CriticalSection* const crit_;
/external/swiftshader/third_party/LLVM/lib/Support/Windows/
DSignals.inc171 static CRITICAL_SECTION CriticalSection;
225 EnterCriticalSection(&CriticalSection);
231 InitializeCriticalSection(&CriticalSection);
235 EnterCriticalSection(&CriticalSection);
252 // IMPORTANT NOTE: Caller must call LeaveCriticalSection(&CriticalSection) or
271 LeaveCriticalSection(&CriticalSection);
288 LeaveCriticalSection(&CriticalSection);
295 LeaveCriticalSection(&CriticalSection);
302 LeaveCriticalSection(&CriticalSection);
314 LeaveCriticalSection(&CriticalSection);
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