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Searched refs:CurrentDebugType (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/llvm-subzero/lib/Support/
DDebug.cpp44 static ManagedStatic<std::vector<std::string>> CurrentDebugType; variable
50 if (CurrentDebugType->empty()) in isCurrentDebugType()
54 for (auto &d : *CurrentDebugType) { in isCurrentDebugType()
66 CurrentDebugType->clear(); in setCurrentDebugType()
67 CurrentDebugType->push_back(Type); in setCurrentDebugType()
101 CurrentDebugType->push_back(dbgType); in operator =()
/external/llvm/lib/Support/
DDebug.cpp44 static ManagedStatic<std::vector<std::string>> CurrentDebugType; variable
50 if (CurrentDebugType->empty()) in isCurrentDebugType()
54 for (auto &d : *CurrentDebugType) { in isCurrentDebugType()
66 CurrentDebugType->clear(); in setCurrentDebugType()
67 CurrentDebugType->push_back(Type); in setCurrentDebugType()
101 CurrentDebugType->push_back(dbgType); in operator =()
/external/swiftshader/third_party/LLVM/lib/Support/
DDebug.cpp53 static std::string CurrentDebugType; variable
60 CurrentDebugType = Val; in operator =()
89 return CurrentDebugType.empty() || DebugType == CurrentDebugType; in isCurrentDebugType()
97 CurrentDebugType = Type; in SetCurrentDebugType()